Keith Peters - Böcker
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12 produkter
12 produkter
349 kr
Skickas inom 10-15 vardagar
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript.
349 kr
Skickas inom 10-15 vardagar
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
762 kr
Skickas inom 10-15 vardagar
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas.
573 kr
Skickas inom 5-8 vardagar
410 kr
Skickas inom 10-15 vardagar
So you think you've got to grips with the new features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into the latest version of Flash. With this title we run the gamut of new features, from the Drawing API ("to die for"), through new Video compression, Scriptable Masks and Components. We explore the new territory with Experimental Interfaces, check out the improvements in the 3D arena, and quarry the backend technologies to see what gems we can turn up! Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong's New York Flash Film Festival Final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers -- and where we go from here.Book Info Provides the competent Flash user the means to become an advanced user in terms of creativity, and also the ability to become an advanced MX user by working with the new tools.
561 kr
Skickas inom 10-15 vardagar
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You've worked with Flash, but are wondering why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.
309 kr
Skickas inom 10-15 vardagar
gives you all you need to know to create the most commonly requested and popular Flash visual effects and movies on the web with fast and fun examples. It gives you the techniques, code and inspiration to create professional standard Flash effects for your own site. The chapters also provide quick, direct solutions to the most common difficulties encountered by Flash beginners.
440 kr
Skickas inom 10-15 vardagar
Flash MX 2004 and Flash MX Professional 2004 introduce a new extensibility architecture. This is not an upgrade to an existing feature, but a brand new concept that nobody using an earlier version of Flash has seen or used before. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch. Tools take into account mouse actions and property inspector parameters. This allows you for custom shapes much as are seen in Microsoft Office, for example, stars, callouts, arrows, etc. These new features will not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times.Some simple commands, tools, effects and behaviors will be included with Flash MX 2004, but the possibilities of what one could do with these are staggering. Virtually anything you can do in the authoring environment can now be written into a command or behavior.
440 kr
Skickas inom 10-15 vardagar
Forget school math class, Flash math is about fun. It's what you do in your spare time - messing around with little ideas until the design takes over and you end up with something beautiful, bizarre, or just downright brilliant. It's a book of iterative experiments, generative design; a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no one's looking so you can go back to that Flash movie that you were tinkering with 'til 3 o'clock this morning. In "New Masters of Flash" the designers told us about themselves and deconstructed their finest effects. This time we've gathered the best in one book and simply asked them to go away and do what they do best: play. We give you the code and explain the essence, then you take your inspiration and run with it.
349 kr
Skickas inom 10-15 vardagar
Sure you can animate using motion tweens—in fact, we'll help you do that with our Flash Cartoon Animation book—but isn't there something extra special in making things move with just a few lines of code?In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
519 kr
Skickas inom 3-6 vardagar
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated toActionScript 3.0-all of the code has been updated, andsome new techniques have been added to take advantage ofActionScript 3.0's new features, including the displaylist and new event architecture. The code can be usedwith the Flash IDE, Flex Builder 2, or the free Flex 2SDK. This book will teach you how to use FlashActionScript to move the objects in your movie, ratherthan letting Flash's tween engine do it for you. Thebenefit of this is smaller, more realistic, more dynamic,interactive movies that almost literally seem to comealive on your screen.
225 kr
Skickas inom 5-8 vardagar