Keith Peters – författare
352 kr
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Well before Ajax and Microsoft''s Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You''ll find recipes that show you how to:
Detect the user''s Flash Player version or their operating systemBuild custom classesFormat dates and currency typesWork with stringsBuild user interface componentsWork with audio and videoMake remote procedure calls using Flash Remoting and web servicesLoad, send, and search XML dataAnd much, much more ...Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You''ll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.
When you''re not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you''re looking for.
Adobe Developer Library is a co-publishing partnership between O''Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
329 kr
Läs direkt efter köp
Well before Ajax and Microsoft''s Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You''ll find recipes that show you how to:
Detect the user''s Flash Player version or their operating systemBuild custom classesFormat dates and currency typesWork with stringsBuild user interface componentsWork with audio and videoMake remote procedure calls using Flash Remoting and web servicesLoad, send, and search XML dataAnd much, much more ...Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You''ll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.
When you''re not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you''re looking for.
Adobe Developer Library is a co-publishing partnership between O''Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
505 kr
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Sure you can animate using motion tweens—in fact, we''ll help you do that with our Flash Cartoon Animation book—but isn''t there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash''s tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Although the text covers many advanced math and physics concepts, making for very realistic motion, there''s no need to worry, even if you''re a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).
This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You''ll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash''s capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.
Once you come to grips with the ideas presented here, you''ll find yourself creating all manner of exciting animations and games!
708 kr
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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.
The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you''ll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
354 kr
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488 kr
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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It''s an anthology of topics that follow from the author''s earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don''t necessarily lead one into the other. You don''t need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you''ll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.
AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
354 kr
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488 kr
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With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you''ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you''ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone''s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you''ll benefit from the information presented in this book. More than just tips and pointers, you''ll learn from the authors'' hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple''s user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow ReportCombined with Apress'' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you''ll be prepared to match great code with striking design and create the app that everyone is talking about.
771 kr
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1 059 kr
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You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you''ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
571 kr
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So you think you''ve got to grips with the features of Macromedia Flash MX?
Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash.
With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up!
Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong''s New York Flash Film Festival final piece.
From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designers—and where we go from here.
457 kr
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Some friends of ED books concentrate on more serious aspects of Flash; this one concentrates on the fun. Flash can be used for many purposes, but making visually stunning effects to impress your boss, your friends, and anyone who looks at your site is one of the most rewarding.
Friends of ED have scoured the web and the Flash community, discovering the most requested and popular Flash effects in action today. We have investigated the visual effects and actual design techniques that Flash beginners have been asking for. The visual inspiration and detailed explanations of how to recreate these effects are combined together in this book.
The eight leading designers in this full color book take these effects apart, showing you how to adapt your basic Flash knowledge to achieve results exceeding anything you thought possible. The effects stay true to the tried and tested friends of ED design-centric approach, with full exercises and explanations for each effect. Topics include: ground-breaking site navigation, a dynamic MP3 jukebox, cartoon animation, and Flash math visual effects.
All you need to use this book is a knowlegde of the Flash MX interface, and some imagination. So sit back, relax, and open up your mind to the visual potential of Flash MX.
815 kr
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Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You''ve worked with Flash, but are wondering why people are getting tetchy at the download time. You''re willing to start learning some ActionScript tricks to fight the file flab, and you''re not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.
619 kr
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It all revolves around Flash and math. It''s what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one''s looking so you can go back to that movie that you were tinkering with ''til three o''clock this morning. It''s a fun book.
It''s a book of iterative experiments, generative design. Each author does four experiments. Each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.
Follow the fmc site link for more information.
636 kr
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With the release of Flash MX 2004, Macromedia gave us a brand-new Extensibility architecture layer, which let us look under the hood of Flash and extend its functionality. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch.
These features not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times. We now have the ability to take our designs further than ever before—if you have an idea for a new feature, you can just create it yourself and “plug it in”. This is the future of Flash!
Extending Macromedia Flash MX 2004 covers the entire spectrum of the extensibility architecture in Flash MX 2004. It includes in-depth tutorials on each new area—commands, tools, timeline effects, behaviors, use of the MMExecute command, executing Flash from the command line, and full coverage of XML to UI, which enables you to easily create custom user interfaces for your Flash Extensions. The final section of this book contains a comprehensive desktop reference to JavaScript Flash (JSFL), the new language that you''ll use to create your Flash extensions.
585 kr
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415 kr
Skickas inom 10-15 vardagar
550 kr
Skickas inom 3-6 vardagar
313 kr
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445 kr
Skickas inom 10-15 vardagar
445 kr
Skickas inom 10-15 vardagar
354 kr
Skickas inom 10-15 vardagar
530 kr
Skickas inom 3-6 vardagar
229 kr
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