Bokus

Krzysztof W. Hejduk – författare

Visar alla böcker från författaren Krzysztof W. Hejduk. Handla med fri frakt och snabb leverans.

8 produkter

  1. Miguel A. Bernal-Merino, Krzysztof W. Hejduk, Mikolaj Deckert - Towards Game Translation User Research, E-bok. Tillgänglighet: Lägg i varukorg

    Towards Game Translation User Research

    Av Miguel A. Bernal-Merino, Krzysztof W. Hejduk m. fl.

    E-bok, 2024

    296 kr

    Lägg i varukorg

  2. Mikołaj Deckert, Krzysztof W. Hejduk, Miguel Á. Bernal-Merino - Towards Game Translation User Research, Häftad. Tillgänglighet: Lägg i varukorg

    Towards Game Translation User Research

    Av Mikołaj Deckert, Krzysztof W. Hejduk m. fl.

    Häftad, 2024

    317 kr

    Lägg i varukorg

    This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into …

  3. Miguel A. Bernal-Merino, Krzysztof W. Hejduk, Mikolaj Deckert - Towards Game Translation User Research, E-bok. Tillgänglighet: Lägg i varukorg

    Towards Game Translation User Research

    Av Miguel A. Bernal-Merino, Krzysztof W. Hejduk m. fl.

    E-bok, 2024

    303 kr

    Lägg i varukorg

  4. Mikołaj Deckert, Krzysztof W. Hejduk, Miguel Á. Bernal-Merino - Towards Game Translation User Research, Inbunden. Tillgänglighet: Lägg i varukorg

    Towards Game Translation User Research

    Av Mikołaj Deckert, Krzysztof W. Hejduk m. fl.

    Inbunden, 2024

    938 kr

    Lägg i varukorg

    This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into …

  5. Mikołaj Deckert, Krzysztof W. Hejduk - User-Centric Studies in Game Translation and Accessibility, Inbunden. Tillgänglighet: Lägg i varukorg

    User-Centric Studies in Game Translation and Accessibility

    Av Mikołaj Deckert, Krzysztof W. Hejduk

    Inbunden, 2024

    2195 kr

    Lägg i varukorg

    This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features.The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can …

  6. Mikołaj Deckert, Krzysztof W. Hejduk - User-Centric Studies in Game Translation and Accessibility, Häftad. Tillgänglighet: Lägg i varukorg

    User-Centric Studies in Game Translation and Accessibility

    Av Mikołaj Deckert, Krzysztof W. Hejduk

    Häftad, 2026

    706 kr

    Lägg i varukorg

    This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features.The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can …

  7. Krzysztof W. Hejduk, MikoA‚aj Deckert - User-Centric Studies in Game Translation and Accessibility, E-bok. Tillgänglighet: Lägg i varukorg

    User-Centric Studies in Game Translation and Accessibility

    Av Krzysztof W. Hejduk, MikoA‚aj Deckert

    E-bok, 2024

    767 kr

    Lägg i varukorg

    This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can …

  8. Krzysztof W. Hejduk, MikoA‚aj Deckert - User-Centric Studies in Game Translation and Accessibility, E-bok. Tillgänglighet: Lägg i varukorg

    User-Centric Studies in Game Translation and Accessibility

    Av Krzysztof W. Hejduk, MikoA‚aj Deckert

    E-bok, 2024

    767 kr

    Lägg i varukorg

    This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can …