Laura Monroe – författare
Visar alla böcker från författaren Laura Monroe. Handla med fri frakt och snabb leverans.
4 produkter
Advances in Visual Computing
4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008, Proceedings, Part I
Av Richard Boyle, Bahram Parvin m. fl.
2008
1333 kr
Lägg i varukorg
It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to …
Advances in Visual Computing
4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008, Proceedings, Part I
Av Laura Monroe, Theresa-Marie Rhyne m. fl.
E-bok, 2008
1502 kr
Lägg i varukorg
It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to …
Advances in Visual Computing
4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008, Proceedings, Part II
Av Richard Boyle, Bahram Parvin m. fl.
2008
1333 kr
Lägg i varukorg
It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to …
Advances in Visual Computing
4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008, Proceedings, Part II
Av Laura Monroe, Theresa-Marie Rhyne m. fl.
E-bok, 2008
1502 kr
Lägg i varukorg
It is with greatpleasure that we present the proceedings of the 4th International Symposium on Visual Computing (ISVC 2008) in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to …