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Marcus A. Magnor – författare

Visar alla böcker från författaren Marcus A. Magnor. Handla med fri frakt och snabb leverans.

7 produkter

  1. Marcus A. Magnor - Video-Based Rendering, Häftad. Tillgänglighet: Lägg i varukorg

    Video-Based Rendering

    Av Marcus A. Magnor

    Häftad, 2020

    756 kr

    Lägg i varukorg

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling …

  2. Christian Theobalt, Olga Sorkine-Hornung, Oliver Grau, Marcus A. Magnor - Digital Representations of the Real World, E-bok. Tillgänglighet: Lägg i varukorg

    Digital Representations of the Real World

    How to Capture, Model, and Render Visual Reality

    Av Christian Theobalt, Olga Sorkine-Hornung m. fl.

    E-bok, 2015

    927 kr

    Lägg i varukorg

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer …

  3. Marcus A. Magnor - Video-Based Rendering, E-bok. Tillgänglighet: Lägg i varukorg

    Video-Based Rendering

    Av Marcus A. Magnor

    E-bok, 2005

    892 kr

    Lägg i varukorg

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling …

  4. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt - Digital Representations of the Real World, Inbunden. Tillgänglighet: Lägg i varukorg

    Digital Representations of the Real World

    How to Capture, Model, and Render Visual Reality

    Av Marcus A. Magnor, Oliver Grau m. fl.

    Inbunden, 2015

    2169 kr

    Lägg i varukorg

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer …

  5. Christian Theobalt, Olga Sorkine-Hornung, Oliver Grau, Marcus A. Magnor - Digital Representations of the Real World, E-bok. Tillgänglighet: Lägg i varukorg

    Digital Representations of the Real World

    How to Capture, Model, and Render Visual Reality

    Av Christian Theobalt, Olga Sorkine-Hornung m. fl.

    E-bok, 2015

    901 kr

    Lägg i varukorg

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer …

  6. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt - Digital Representations of the Real World, Häftad. Tillgänglighet: Tillfälligt slut

    Digital Representations of the Real World

    How to Capture, Model, and Render Visual Reality

    Av Marcus A. Magnor, Oliver Grau m. fl.

    Häftad, 2020

    753 kr

    Tillfälligt slut

    Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer …

  7. Marcus A. Magnor - Video-Based Rendering, Inbunden. Tillgänglighet: Tillfälligt slut

    Video-Based Rendering

    Av Marcus A. Magnor

    Inbunden, 2005

    741 kr

    Tillfälligt slut

    Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling …