Mário Vairinhos – författare
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3 produkter
3 produkter
Inbunden, Engelska, 2026
2 440 kr
Kommande
Designing for virtual reality goes far beyond adapting flat-screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments - so that experiences feel intuitive, natural, and comfortable.This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands-on support for designing meaningful interactions in virtual spaces. Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build high-quality immersive experiences - whether refining existing products or creating entirely new ones.
Del 1984 - Communications in Computer and Information Science
Videogame Sciences and Arts
13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers
Häftad, Engelska, 2024
867 kr
Skickas inom 10-15 vardagar
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
E-bok
Engelska, 20241 069 kr
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This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.
The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.