Bokus

Mark J.P. Wolf – författare

Visar alla böcker från författaren Mark J.P. Wolf. Handla med fri frakt och snabb leverans.

33 produkter

  1. Mark J.P. Wolf - Building Imaginary Worlds, Häftad. Tillgänglighet: Lägg i varukorg

    Building Imaginary Worlds

    The Theory and History of Subcreation

    Av Mark J.P. Wolf

    Häftad, 2012

    979 kr

    Lägg i varukorg

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …

  2. Mark J.P. Wolf - World-Builders on World-Building, Inbunden. Tillgänglighet: Lägg i varukorg

    World-Builders on World-Building

    An Exploration of Subcreation

    Av Mark J.P. Wolf

    Inbunden, 2020

    2888 kr

    Lägg i varukorg

    With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.From Oz to MUD, Walden to Rockall, all the worlds featured in this …

  3. Mark J.P. Wolf - World-Builders on World-Building, Häftad. Tillgänglighet: Lägg i varukorg

    World-Builders on World-Building

    An Exploration of Subcreation

    Av Mark J.P. Wolf

    Häftad, 2021

    795 kr

    Lägg i varukorg

    With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.From Oz to MUD, Walden to Rockall, all the worlds featured in this …

  4. Mark J.P. Wolf - Building Imaginary Worlds, Inbunden. Tillgänglighet: Lägg i varukorg

    Building Imaginary Worlds

    The Theory and History of Subcreation

    Av Mark J.P. Wolf

    Inbunden, 2012

    3525 kr

    Lägg i varukorg

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …

  5. Bernard Perron, Mark J.P. Wolf - Video Game Theory Reader 2, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader 2

    Av Bernard Perron, Mark J.P. Wolf

    Inbunden, 2008

    2512 kr

    Lägg i varukorg

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …

  6. Bernard Perron, Mark J.P. Wolf - Video Game Theory Reader 2, Häftad. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader 2

    Av Bernard Perron, Mark J.P. Wolf

    Häftad, 2008

    793 kr

    Lägg i varukorg

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …

  7. Mark J.P. Wolf, Bernard Perron - Video Game Theory Reader, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader

    Av Mark J.P. Wolf, Bernard Perron

    Inbunden, 2003

    2512 kr

    Lägg i varukorg

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping …

  8. Mark J.P. Wolf, Bernard Perron - Video Game Theory Reader, Häftad. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader

    Av Mark J.P. Wolf, Bernard Perron

    Häftad, 2003

    851 kr

    Lägg i varukorg

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping …

  9. Mark J.P. Wolf - World-Builders on World-Building, E-bok. Tillgänglighet: Lägg i varukorg

    World-Builders on World-Building

    An Exploration of Subcreation

    Av Mark J.P. Wolf

    E-bok, 2020

    788 kr

    Lägg i varukorg

    With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this …

  10. Mark J.P. Wolf - World-Builders on World-Building, E-bok. Tillgänglighet: Lägg i varukorg

    World-Builders on World-Building

    An Exploration of Subcreation

    Av Mark J.P. Wolf

    E-bok, 2020

    796 kr

    Lägg i varukorg

    With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this …

  11. Dominic Arsenault, Mark J.P. Wolf, Kelly Boudreau, Bernard Perron - Fifty Key Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Fifty Key Video Games

    Av Dominic Arsenault, Mark J.P. Wolf m. fl.

    E-bok, 2022

    535 kr

    Lägg i varukorg

    This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, …

  12. Dominic Arsenault, Mark J.P. Wolf, Kelly Boudreau, Bernard Perron - Fifty Key Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Fifty Key Video Games

    Av Dominic Arsenault, Mark J.P. Wolf m. fl.

    E-bok, 2022

    524 kr

    Lägg i varukorg

    This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, …

  13. Bernard Perron, Mark J.P. Wolf - Routledge Companion to Video Game Studies, E-bok. Tillgänglighet: Lägg i varukorg

    Routledge Companion to Video Game Studies

    Av Bernard Perron, Mark J.P. Wolf

    E-bok, 2023

    963 kr

    Lägg i varukorg

    A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …

  14. Bernard Perron, Mark J.P. Wolf - Routledge Companion to Video Game Studies, E-bok. Tillgänglighet: Lägg i varukorg

    Routledge Companion to Video Game Studies

    Av Bernard Perron, Mark J.P. Wolf

    E-bok, 2023

    963 kr

    Lägg i varukorg

    A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …

  15. Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault - Fifty Key Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Fifty Key Video Games

    Av Bernard Perron, Kelly Boudreau m. fl.

    Häftad, 2022

    444 kr

    Lägg i varukorg

    This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.This volume covers a variety of historical periods and platforms, …

  16. Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault - Fifty Key Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Fifty Key Video Games

    Av Bernard Perron, Kelly Boudreau m. fl.

    Inbunden, 2022

    2512 kr

    Lägg i varukorg

    This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.This volume covers a variety of historical periods and platforms, …

  17. Mark J.P. Wolf, Bernard Perron - Routledge Companion to Video Game Studies, Inbunden. Tillgänglighet: Lägg i varukorg

    Routledge Companion to Video Game Studies

    Av Mark J.P. Wolf, Bernard Perron

    Inbunden, 2023

    3793 kr

    Lägg i varukorg

    A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …

  18. Mark J.P. Wolf, Bernard Perron - Routledge Companion to Video Game Studies, Häftad. Tillgänglighet: Lägg i varukorg

    Routledge Companion to Video Game Studies

    Av Mark J.P. Wolf, Bernard Perron

    Häftad, 2025

    793 kr

    Lägg i varukorg

    A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …

  19. Mark J.P. Wolf - Navigating Imaginary Worlds, Inbunden. Tillgänglighet: Lägg i varukorg

    Navigating Imaginary Worlds

    Wayfinding and Subcreation

    Av Mark J.P. Wolf

    Inbunden, 2025

    2888 kr

    Lägg i varukorg

    This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.With transmedial worlds extending over …

  20. Mark J.P. Wolf - Navigating Imaginary Worlds, Häftad. Tillgänglighet: Lägg i varukorg

    Navigating Imaginary Worlds

    Wayfinding and Subcreation

    Av Mark J.P. Wolf

    Häftad, 2026

    812 kr

    Lägg i varukorg

    This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.With transmedial worlds extending over …

  21. Mark J.P. Wolf - Navigating Imaginary Worlds, E-bok. Tillgänglighet: Lägg i varukorg

    Navigating Imaginary Worlds

    Wayfinding and Subcreation

    Av Mark J.P. Wolf

    E-bok, 2025

    956 kr

    Lägg i varukorg

    This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over …

  22. Mark J.P. Wolf - Navigating Imaginary Worlds, E-bok. Tillgänglighet: Lägg i varukorg

    Navigating Imaginary Worlds

    Wayfinding and Subcreation

    Av Mark J.P. Wolf

    E-bok, 2025

    935 kr

    Lägg i varukorg

    This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over …

  23. Bernard Perron, Mark J.P. Wolf - Video Game Theory Reader, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader

    Av Bernard Perron, Mark J.P. Wolf

    E-bok, 2013

    1004 kr

    Lägg i varukorg

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping …

  24. Bernard Perron, Mark J.P. Wolf - Video Game Theory Reader, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader

    Av Bernard Perron, Mark J.P. Wolf

    E-bok, 2013

    983 kr

    Lägg i varukorg

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping …

  25. Mark J.P. Wolf, Bernard Perron - Video Game Theory Reader 2, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader 2

    Av Mark J.P. Wolf, Bernard Perron

    E-bok, 2008

    915 kr

    Lägg i varukorg

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …

  26. Mark J.P. Wolf, Bernard Perron - Video Game Theory Reader 2, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Theory Reader 2

    Av Mark J.P. Wolf, Bernard Perron

    E-bok, 2008

    935 kr

    Lägg i varukorg

    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …

  27. Mark J.P. Wolf - Building Imaginary Worlds, E-bok. Tillgänglighet: Lägg i varukorg

    Building Imaginary Worlds

    The Theory and History of Subcreation

    Av Mark J.P. Wolf

    E-bok, 2014

    1155 kr

    Lägg i varukorg

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …

  28. Mark J.P. Wolf - Building Imaginary Worlds, E-bok. Tillgänglighet: Lägg i varukorg

    Building Imaginary Worlds

    The Theory and History of Subcreation

    Av Mark J.P. Wolf

    E-bok, 2014

    1155 kr

    Lägg i varukorg

    Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …

  29. Mark J.P. Wolf - Calculated Imagery, Inbunden. Tillgänglighet: Lägg i varukorg

    Calculated Imagery

    A History of Computer Graphics in Hollywood Cinema

    Av Mark J.P. Wolf

    Inbunden, 2025

    1275 kr

    Lägg i varukorg

    This is a comprehensive history of computer graphics in Hollywood cinema.As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.The book begins with a look at …

  30. Mark J.P. Wolf - Calculated Imagery, Häftad. Tillgänglighet: Lägg i varukorg

    Calculated Imagery

    A History of Computer Graphics in Hollywood Cinema

    Av Mark J.P. Wolf

    Häftad, 2025

    1045 kr

    Lägg i varukorg

    This is a comprehensive history of computer graphics in Hollywood cinema.As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.The book begins with a look at …