Mark J.P. Wolf – författare
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33 produkter
Building Imaginary Worlds
The Theory and History of Subcreation
Häftad, 2012
979 kr
Lägg i varukorg
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …
World-Builders on World-Building
An Exploration of Subcreation
Inbunden, 2020
2888 kr
Lägg i varukorg
With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.From Oz to MUD, Walden to Rockall, all the worlds featured in this …
World-Builders on World-Building
An Exploration of Subcreation
Häftad, 2021
795 kr
Lägg i varukorg
With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds.From Oz to MUD, Walden to Rockall, all the worlds featured in this …
Building Imaginary Worlds
The Theory and History of Subcreation
Inbunden, 2012
3525 kr
Lägg i varukorg
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …
Video Game Theory Reader 2
Av Bernard Perron, Mark J.P. Wolf
Inbunden, 2008
2512 kr
Lägg i varukorg
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …
Video Game Theory Reader 2
Av Bernard Perron, Mark J.P. Wolf
Häftad, 2008
793 kr
Lägg i varukorg
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …
Video Game Theory Reader
Av Mark J.P. Wolf, Bernard Perron
Inbunden, 2003
2512 kr
Lägg i varukorg
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping …
Video Game Theory Reader
Av Mark J.P. Wolf, Bernard Perron
Häftad, 2003
851 kr
Lägg i varukorg
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game TheoryReader brings together exciting new work on the many ways video games are reshaping …
World-Builders on World-Building
An Exploration of Subcreation
E-bok, 2020
788 kr
Lägg i varukorg
With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this …
World-Builders on World-Building
An Exploration of Subcreation
E-bok, 2020
796 kr
Lägg i varukorg
With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this …
Fifty Key Video Games
Av Dominic Arsenault, Mark J.P. Wolf m. fl.
E-bok, 2022
535 kr
Lägg i varukorg
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, …
Fifty Key Video Games
Av Dominic Arsenault, Mark J.P. Wolf m. fl.
E-bok, 2022
524 kr
Lägg i varukorg
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, …
Routledge Companion to Video Game Studies
Av Bernard Perron, Mark J.P. Wolf
E-bok, 2023
963 kr
Lägg i varukorg
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …
Routledge Companion to Video Game Studies
Av Bernard Perron, Mark J.P. Wolf
E-bok, 2023
963 kr
Lägg i varukorg
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …
Fifty Key Video Games
Av Bernard Perron, Kelly Boudreau m. fl.
Häftad, 2022
444 kr
Lägg i varukorg
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.This volume covers a variety of historical periods and platforms, …
Fifty Key Video Games
Av Bernard Perron, Kelly Boudreau m. fl.
Inbunden, 2022
2512 kr
Lägg i varukorg
This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day.This volume covers a variety of historical periods and platforms, …
Routledge Companion to Video Game Studies
Av Mark J.P. Wolf, Bernard Perron
Inbunden, 2023
3793 kr
Lägg i varukorg
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …
Routledge Companion to Video Game Studies
Av Mark J.P. Wolf, Bernard Perron
Häftad, 2025
793 kr
Lägg i varukorg
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion …
Navigating Imaginary Worlds
Wayfinding and Subcreation
Inbunden, 2025
2888 kr
Lägg i varukorg
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.With transmedial worlds extending over …
Navigating Imaginary Worlds
Wayfinding and Subcreation
Häftad, 2026
812 kr
Lägg i varukorg
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.With transmedial worlds extending over …
Navigating Imaginary Worlds
Wayfinding and Subcreation
E-bok, 2025
956 kr
Lägg i varukorg
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over …
Navigating Imaginary Worlds
Wayfinding and Subcreation
E-bok, 2025
935 kr
Lägg i varukorg
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too. With transmedial worlds extending over …
Video Game Theory Reader
Av Bernard Perron, Mark J.P. Wolf
E-bok, 2013
1004 kr
Lägg i varukorg
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping …
Video Game Theory Reader
Av Bernard Perron, Mark J.P. Wolf
E-bok, 2013
983 kr
Lägg i varukorg
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping …
Video Game Theory Reader 2
Av Mark J.P. Wolf, Bernard Perron
E-bok, 2008
915 kr
Lägg i varukorg
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …
Video Game Theory Reader 2
Av Mark J.P. Wolf, Bernard Perron
E-bok, 2008
935 kr
Lägg i varukorg
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of …
Building Imaginary Worlds
The Theory and History of Subcreation
E-bok, 2014
1155 kr
Lägg i varukorg
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …
Building Imaginary Worlds
The Theory and History of Subcreation
E-bok, 2014
1155 kr
Lägg i varukorg
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on …
Calculated Imagery
A History of Computer Graphics in Hollywood Cinema
Inbunden, 2025
1275 kr
Lägg i varukorg
This is a comprehensive history of computer graphics in Hollywood cinema.As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.The book begins with a look at …
Calculated Imagery
A History of Computer Graphics in Hollywood Cinema
Häftad, 2025
1045 kr
Lägg i varukorg
This is a comprehensive history of computer graphics in Hollywood cinema.As the first such work of its kind, it is an essential reference for anyone interested in the history of cinema, visual effects, or computer graphics, and the industries of which they are a part.The book begins with a look at …