145 kr
Skickas
145 kr
Skickas
237 kr
Skickas inom 3-6 vardagar
147 kr
Skickas inom 3-6 vardagar
167 kr
Skickas inom 5-8 vardagar
276 kr
Skickas inom 3-6 vardagar
A revolutionary book from the stand-up mathematician that makes math fun again—now in paperback!Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts. In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he takes us on a grand tour, from four dimensional shapes, knot theory, the mysteries of prime numbers, optimization algorithms, and the math behind barcodes and iPhone screens to the different kinds of infinity—and slightly beyond. Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entice us to take pleasure in mathematics at all levels. Parker invites us to relearn much of what baffled us in school and, this time, to be utterly enthralled by it.
105 kr
Läs direkt efter köp
122 kr
Läs direkt efter köp
150 kr
Lyssna direkt efter köp
Penguin presents the audiobook edition of Humble Pi written and read by Matt Parker.What makes a bridge wobble when it''s not meant to? Billions of dollars mysteriously vanish into thin air? A building rock when its resonant frequency matches a gym class leaping to Snap''s 1990 hit I''ve Got The Power? The answer is maths. Or, to be precise, what happens when maths goes wrong in the real world. As Matt Parker shows us, our modern lives are built on maths: computer programmes, finance, engineering. And most of the time this maths works quietly behind the scenes, until ... it doesn''t. Exploring and explaining a litany of glitches, near-misses and mishaps involving the internet, big data, elections, street signs, lotteries, the Roman empire and a hapless Olympic shooting team, Matt Parker shows us the bizarre ways maths trips us up, and what this reveals about its essential place in our world.Mathematics doesn''t have good ''people skills'', but we would all be better off, he argues, if we saw it as a practical ally. This book shows how, by making maths our friend, we can learn from its pitfalls. It also contains puzzles, challenges, geometric socks, jokes about binary code and three deliberate mistakes. Getting it wrong has never been more fun.
251 kr
Skickas inom 3-6 vardagar
230 kr
Skickas inom 3-6 vardagar
208 kr
Skickas inom 3-6 vardagar
43 kr
Läs direkt efter köp
379 kr
Skickas inom 10-15 vardagar
509 kr
Läs direkt efter köp
Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.
Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications412 kr
Skickas inom 3-6 vardagar
188 kr
Lyssna direkt efter köp
245 kr
Skickas inom 3-6 vardagar
194 kr
Skickas inom 5-8 vardagar
180 kr
Skickas inom 3-6 vardagar
180 kr
Skickas inom 3-6 vardagar
180 kr
Skickas inom 3-6 vardagar
217 kr
Skickas inom 5-8 vardagar
144 kr
Läs direkt efter köp
133 kr
Läs direkt efter köp
181 kr
Skickas inom 3-6 vardagar
170 kr
Skickas inom 3-6 vardagar
170 kr
Läs direkt efter köp
159 kr
Läs direkt efter köp
208 kr
Skickas inom 5-8 vardagar
287 kr
Tillfälligt slut
145 kr
Skickas
237 kr
Skickas inom 3-6 vardagar
147 kr
Skickas inom 3-6 vardagar
167 kr
Skickas inom 5-8 vardagar
276 kr
Skickas inom 3-6 vardagar
A revolutionary book from the stand-up mathematician that makes math fun again—now in paperback!Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts. In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he takes us on a grand tour, from four dimensional shapes, knot theory, the mysteries of prime numbers, optimization algorithms, and the math behind barcodes and iPhone screens to the different kinds of infinity—and slightly beyond. Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entice us to take pleasure in mathematics at all levels. Parker invites us to relearn much of what baffled us in school and, this time, to be utterly enthralled by it.
105 kr
Läs direkt efter köp
122 kr
Läs direkt efter köp
150 kr
Lyssna direkt efter köp
Penguin presents the audiobook edition of Humble Pi written and read by Matt Parker.What makes a bridge wobble when it''s not meant to? Billions of dollars mysteriously vanish into thin air? A building rock when its resonant frequency matches a gym class leaping to Snap''s 1990 hit I''ve Got The Power? The answer is maths. Or, to be precise, what happens when maths goes wrong in the real world. As Matt Parker shows us, our modern lives are built on maths: computer programmes, finance, engineering. And most of the time this maths works quietly behind the scenes, until ... it doesn''t. Exploring and explaining a litany of glitches, near-misses and mishaps involving the internet, big data, elections, street signs, lotteries, the Roman empire and a hapless Olympic shooting team, Matt Parker shows us the bizarre ways maths trips us up, and what this reveals about its essential place in our world.Mathematics doesn''t have good ''people skills'', but we would all be better off, he argues, if we saw it as a practical ally. This book shows how, by making maths our friend, we can learn from its pitfalls. It also contains puzzles, challenges, geometric socks, jokes about binary code and three deliberate mistakes. Getting it wrong has never been more fun.
251 kr
Skickas inom 3-6 vardagar
230 kr
Skickas inom 3-6 vardagar
208 kr
Skickas inom 3-6 vardagar
43 kr
Läs direkt efter köp
379 kr
Skickas inom 10-15 vardagar
509 kr
Läs direkt efter köp
Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.
Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications412 kr
Skickas inom 3-6 vardagar
188 kr
Lyssna direkt efter köp
245 kr
Skickas inom 3-6 vardagar
194 kr
Skickas inom 5-8 vardagar
180 kr
Skickas inom 3-6 vardagar
180 kr
Skickas inom 3-6 vardagar
180 kr
Skickas inom 3-6 vardagar
217 kr
Skickas inom 5-8 vardagar
144 kr
Läs direkt efter köp
133 kr
Läs direkt efter köp
181 kr
Skickas inom 3-6 vardagar
170 kr
Skickas inom 3-6 vardagar
170 kr
Läs direkt efter köp
159 kr
Läs direkt efter köp
208 kr
Skickas inom 5-8 vardagar
287 kr
Tillfälligt slut