Michael Lawrence – författare
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This newly updated third edition of The Audio Expert offers a comprehensive reference book that covers all aspects of audio. The book includes both practical and theoretical explanations, using common sense plain-English explanations and mechanical analogies, with minimal math.
Written for people who want to understand audio at a technical level without needing an engineering degree, it uses an easy-to-read conversational tone as well as more than 400 figures and photos to augment the printed text. Thoroughly revised, the third edition includes updated terminology for clarity and accuracy, refreshed topics that reflect modern workflows, practices and research, and new sections covering topics such as audio myth-busting. Bringing together the concepts of audio, aural perception, musical instrument physics, acoustics, and basic electronics to demonstrate how they’re intimately related, this book describes in detail many of the practices and techniques used by recording and mixing engineers.
The Audio Expert is the ideal resource for intermediate to advanced sound engineers and audiophiles who want to become experts, as well as offering plenty for beginners too.
1 126 kr
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This newly updated third edition of The Audio Expert offers a comprehensive reference book that covers all aspects of audio. The book includes both practical and theoretical explanations, using common sense plain-English explanations and mechanical analogies, with minimal math.
Written for people who want to understand audio at a technical level without needing an engineering degree, it uses an easy-to-read conversational tone as well as more than 400 figures and photos to augment the printed text. Thoroughly revised, the third edition includes updated terminology for clarity and accuracy, refreshed topics that reflect modern workflows, practices and research, and new sections covering topics such as audio myth-busting. Bringing together the concepts of audio, aural perception, musical instrument physics, acoustics, and basic electronics to demonstrate how they’re intimately related, this book describes in detail many of the practices and techniques used by recording and mixing engineers.
The Audio Expert is the ideal resource for intermediate to advanced sound engineers and audiophiles who want to become experts, as well as offering plenty for beginners too.
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This book is the first critical anthology to examine the controversial history of the zoo by focusing on its close relationship with screen media histories and technologies. Individual chapters address the representation of zoological spaces in classical and contemporary Hollywood cinema, documentary and animation, amateur and avant-garde film, popular television and online media. The Zoo and Screen Media: Images of Exhibition and Encounter provides a new map of twentieth-century human-animal relations by exploring how the zoo, that modern apparatus for presenting living animals to human audiences, has itself been represented across a diverse range of moving image media.
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Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers:
A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools
The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.
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Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers:
A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools
The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.
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