Bokus

Michele Colledanchise – författare

Visar alla böcker från författaren Michele Colledanchise. Handla med fri frakt och snabb leverans.

4 produkter

  1. Michele Colledanchise, Petter Ögren - Behavior Trees in Robotics and AI, Häftad. Tillgänglighet: Lägg i varukorg

    Behavior Trees in Robotics and AI

    An Introduction

    Av Michele Colledanchise, Petter Ögren

    Häftad, 2020

    734 kr

    Lägg i varukorg

    Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add …

  2. Petter Ogren, Michele Colledanchise - Behavior Trees in Robotics and AI, E-bok. Tillgänglighet: Lägg i varukorg

    Behavior Trees in Robotics and AI

    An Introduction

    Av Petter Ogren, Michele Colledanchise

    E-bok, 2018

    779 kr

    Lägg i varukorg

    Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add …

  3. Petter Ogren, Michele Colledanchise - Behavior Trees in Robotics and AI, E-bok. Tillgänglighet: Lägg i varukorg

    Behavior Trees in Robotics and AI

    An Introduction

    Av Petter Ogren, Michele Colledanchise

    E-bok, 2018

    779 kr

    Lägg i varukorg

    Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add …

  4. Michele Colledanchise, Petter Ögren - Behavior Trees in Robotics and AI, Inbunden. Tillgänglighet: Lägg i varukorg

    Behavior Trees in Robotics and AI

    An Introduction

    Av Michele Colledanchise, Petter Ögren

    Inbunden, 2018

    1530 kr

    Lägg i varukorg

    Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add …