Philip Gray – författare
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Brought to you by Penguin.THE GUNS ARE SILENT. THE DEAD ARE NOT.1919. On the desolate battlefields of northern France, the guns of the Great War are silent. Special battalions now face the dangerous task of gathering up the dead for mass burial.Captain Mackenzie, a survivor of the war, cannot yet bring himself to go home. First he must see that his fallen comrades are recovered and laid to rest. His task is upended when a gruesome discovery is made beneath the ruins of a German strongpoint.Amy Vanneck''s fiancé is one soldier lost amongst many, but she cannot accept that his body may never be found. She heads to France, determined to discover what became of the man she loved.It soon becomes clear that what Mackenzie has uncovered is a war crime of inhuman savagery. As the dark truth leaches out, both he and Amy are drawn into the hunt for a psychopath, one for whom the atrocity at Two Storm Wood is not an end, but a beginning.Praise for Two Storm Wood:''The world has been waiting for a worthy successor to Sebastian Faulks'' Birdsong - now Philip Gray has delivered it'' David Young, author of Stasi Child''Atmospheric and meticulously researched, Two Storm Wood sheds light on the horrors and the trauma that continued even after the Armistice...a novel that informs while keeping you on the edge of your seat'' Abir Mukherjee, author of The Shadows of Men''Gray succeeds in entwining two powerful tales - a love story and a hate story - in a way that, right from the shocking start, is both convincing and enthralling'' Virginia Baily, author of Sunday Times bestseller Early One Morning''One of the most evocative thrillers I''ve ever read...Haunting, cinematic, and utterly gripping'' D.B. John, author of Star of the North© Philip Gray 2022 (P) Penguin Audio 2022
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An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.
Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
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