Laurence Nigay - Böcker
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5 produkter
5 produkter
2 164 kr
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An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
1 625 kr
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Reading has arguably the longest and richest history of any domain for scientifically considering the impact of technology on the user. From the 1920s to the 1950s, Miles Tinker [1963] and other researchers ran hundreds of user tests that examined the effects of different fonts and text layout variables, such as the amount of vertical space between each line of text (called leading). Their research focused on user performance, and reading speed was the favoured measure. They charted the effect of the manipulated variables on reading speed, looking for the point at which their participants could read the fastest. Their assumption was that faster reading speeds created a more optimal experience. Printers and publishers eagerly consumed this research. In recent years, some of these variables have been reexamined as the technology and capabilities evolve with the advent of computers and computer screens. Dillon [1992] examined how to design textual information for an electronic environment. Boyarski et al. [1998] examined the effect of fonts that were designed for computer screens. Dyson & Kipping [1998] examined the effect of line length on computer screens. Larson et al. [2000] examined the effect of 3-D rotation on reading. Gugerty et al. [2004] demonstrated a reading performance advantage with the Microsoft ClearType display technology.
2 164 kr
Skickas inom 10-15 vardagar
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Engineering for Human-Computer Interaction
8th IFIP International Conference, EHCI 2001, Toronto, Canada, May 11-13, 2001. Revised Papers
Häftad, Engelska, 2001
536 kr
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This book constitutes the thoroughly refereed post-proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction, EHCI 2001, held in Toronto, Canada, in May 2001. The 21 revised full papers and 4 revised short papers presented have passed through 2 rounds of reviewing and improvement and were selected from more than 50 submissions. The papers are organized in topical sections on software engineering methods, formal methods, toolkits, user interface evaluation, user interface plasticity, 3D user interfaces, input and output devices, mobile interaction, and context sensitive interaction.
552 kr
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These proceedings contain a selection of refereed papers on human computer interaction topics presented at the HCI '98 conference. This conference is the annual conference of the British HCI Group, which was held at Sheffield Hallam University in September 1998. HCI '98 is the European human computer interaction forum. HCI is concerned with the effective utilization of computing and communication technology by humans, organizations and society. In this proceedings, a range of HCI-related topics are covered, from the human and social sciences, computer science, technology, education and design. In addition, innovative ways of using computer systems that exploit the emerging new technologies are presented, including multimedia and multimodal systems, wearable computers and virtual reality. "People and Computers XIII" represents a comprehensive guide to research in HCI which should be useful reading for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.