Ross Berger – författare
732 kr
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2 124 kr
Skickas inom 10-15 vardagar
831 kr
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Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.
Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today''s most exhilarating creative challenges found on a screen ... or off!
Key Features:
Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies.
Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.
831 kr
Läs direkt efter köp
Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema.
Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today''s most exhilarating creative challenges found on a screen ... or off!
Key Features:
Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies.
Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments.
Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations.
Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.
804 kr
Skickas inom 10-15 vardagar
2 124 kr
Skickas inom 10-15 vardagar
762 kr
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This book provides an industry professional''s first-hand perspective on narrative design''s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.
The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us.
This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
762 kr
Läs direkt efter köp
This book provides an industry professional''s first-hand perspective on narrative design''s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.
The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us.
This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
189 kr
Skickas inom 5-8 vardagar
645 kr
Tillfälligt slut
1 570 kr
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