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4 produkter
4 produkter
1 207 kr
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The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.
9 321 kr
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The Handbook of Neural Computation is a practical, hands-on guide to the design and implementation of neural networks used by scientists and engineers to tackle difficult and/or time-consuming problems.The handbook bridges an information pathway between scientists and engineers in different disciplines who apply neural networks to similar problems. It is unmatched in the breadth of its coverage and is certain to become the standard reference resource for the neural network community.
1 096 kr
Skickas inom 10-15 vardagar
Computer supported work is increasingly being done out of the traditional office environment, for example whilst travelling or at home and there is a growing need to support the cooperative aspects of such work. Remote Cooperation looks at ways of improving the available communications, through the use of packet radio and compression techniques, in order to reduce the imbalance between office-based and mobile workers. It also assesses how the effectiveness of the existing communications infrastructure can be improved, by providing cooperative applications which fit within its limitations. Broadly divided into five sections - social and economic context, application domains, software technology and infrastructure, communications technology and infrastructure, working and learning from home - this volume contains contributions from both the research community and industry.
552 kr
Skickas inom 10-15 vardagar
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing".The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.