Srinivasa K.G. – författare
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3 produkter
Deep Learning Applications for Cyber-Physical Systems
Av Monica R. Mundada, S. Seema m. fl.
Inbunden, 2021
2457 kr
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Gamified Education
Innovating Learning Through Play and Technology
Av Muralidhar Kurni, Ramesh Krishnamaneni m. fl.
Häftad, 2026
1385 kr
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Gamified Education – Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations …
Gamified Education
Innovating Learning Through Play and Technology
Av Srinivasa K.G., Ramesh Krishnamaneni m. fl.
E-bok, 2026
1697 kr
Lägg i varukorg
Gamified Education – Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations …