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Muralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K.G. - Gamified Education, Häftad

Häftad, Engelska, 2026

Gamified Education

Innovating Learning Through Play and Technology

Av Muralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K.G.

1385 kr

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Beskrivning
Gamified Education – Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contexts—from traditional classrooms and online platforms to professional training and digital learning ecosystems—equipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.
Produktinformation
  • Utgivningsdatum: 2026-02-05
  • Mått: 155 x 235 x 25 mm
  • Vikt: 674 g
  • Format: Häftad
  • Språk: Engelska
  • Antal sidor: 423
  • Förlag: Springer Nature Switzerland AG
  • ISBN: 9783032047175
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