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26 produkter
26 produkter
704 kr
Skickas inom 3-6 vardagar
Emerald City is a brand new setting for your "Mutants & Masterminds Third Edition" campaign. Set in the same universe as the award-winning "Freedom City", "Emerald City" provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable ...until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters! Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?
535 kr
Skickas inom 3-6 vardagar
Since 2002, Mutants & Masterminds has earned its title as theWorld’s Greatest Superhero RPG, inspiring countless game sessions andwinning many awards for excellence. The Mutants & MastermindsDeluxe Hero’s Handbook is the revised and expanded core rulebook ofthe game’s Third Edition, detailing everything you need to haveyour own superheroic adventures. The character creation system lets you make thehero you want to play, choosing from a wide range of skills, advantages, andpower effects. Customize your hero’s powers with modifiers to create analmost endless range of superhuman abilities. The Deluxe Hero’sHandbook includes a Quickstart Character Generator and two brand-newadventures.
400 kr
Skickas inom 3-6 vardagar
Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters.
361 kr
Skickas inom 3-6 vardagar
The Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities fora campaign or seeking to alter setting,characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’sGuide has the advice and tools you need.
355 kr
Skickas inom 3-6 vardagar
Every hero needs an origin story and this can be yours! Written with newgamers in mind, the Basic Hero's Handbook streamlines and clarifies theflexible, robust third edition rules of Mutants & Masterminds. Withsimplified character creation and a selection of ready-made adventures, theMutants & Masterminds Basic Hero's Handbook lets players jump right into theaction. The book is fully compatible with the Deluxe Hero's Handbook and theentire library of third edition Mutants & Masterminds supplements, instantlyexpanding your character options and adventure potential. Whether you're justgetting started, or want an extra player-friendly reference at the table, theMutants & Masterminds Basic Hero's Handbook is the choice for yourworld-saving needs!
400 kr
Skickas inom 3-6 vardagar
Modern AGE is a roleplaying game that lets you have exciting adventures inany era from the Industrial Revolution to the near future. The game can handleeverything from two-fisted action to urban fantasy to weird conspiracies. ModernAGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system madepopular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebookincludes a new, classless implementation of the AGE system, 20 levels ofadvancement, an innovative stunt system, psychic and magic powers, rules forchases, player and GM advice, and an introductory adventure so you can hit theground running. Options let you tune the rules for grim and gritty stories, highadventure, or something in between. Enter the Modern AGE!
349 kr
Skickas
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams—ranging from PL 5 to PL 12—serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take onancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
349 kr
Tillfälligt slut
Readers of The Expanse novels have thrilled to theadventures of the crew of the Rocinante. Now it’s your turn to make yourmark! Abzu’s Bounty presents a series of six full-length scenariosdesigned for a new crew of characters in The Expanse Roleplaying Game. Theyembark on a series of adventures, from a fateful discovery in the rings ofSaturn to acquiring their own ship to a deadly confrontation that could changethe course of history for the entire solar system. Abzu’s Bounty is theperfect way to kick off a new campaign. Get ready for launch!
349 kr
Kommande
The opening of the Ring gates creates unlimited possibilities for new adventures in The Expanse RPG and Beyond the Ring gives GMs all the tools they need to support stories like the novel Cibola Burn. The Ring gates are open, as The Expanse RPG advances its timeline to the fourth novel in the series, Cibola Burn. The Ring, a massive construct created by the protomolecule out near the orbit of Uranus, is a portal into a strange non-space known as “the Slow Zone.” Centered on an ancient alien station, it connects to more than a thousand other portals to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule and intended to do the same to Earth. Now they are long gone, and vast frontiers have opened for human settlement and exploration. Beyond the Ring details the Slow Zone, Medina Station, travel through the Ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore. Beyond the Ring opens up a whole new type of adventure for The Expanse RPG, as characters travel to distant star systems and face unknown perils!
400 kr
Skickas inom 3-6 vardagar
Danger Zones details 35 different urban backdrops for your Mutants & Masterminds campaign. These ready-to-use locations range from city staples like the bank, coffee shop, and hotel to more colorful sites like the amusement park, parade route, and science center. And of course, highways to take you there! Every location includes a map, as well as useful as advice on how to get the most from its unique features in a cunning plot or superhero slugfest. Danger Zones also includes a catalog of colorful characters ready to populate your urban sprawl. Heroes, get ready for danger!
580 kr
Skickas inom 3-6 vardagar
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
382 kr
Skickas inom 3-6 vardagar
Master Modern AGE as a player or Game Masterwith advanced techniques and new rules.Perfect your Modern AGEgame! Unlike traditional “Game Master Guides,” this expansion to thecore Modern AGE rules provides advice for both players and Game Masters, rangingfrom instruction on storytelling and character portrayal to deep dives into therules of Modern AGE. That includes new game systems, such as alternate charactercreation, and official rules updates to the Modern AGE Basic Rulebook. Take yourgame to the next level with the Modern AGE Mastery Guide!
445 kr
Skickas inom 3-6 vardagar
The Modern AGE Basic Rulebook and its supplements present a hugely flexible toolkit that can handle anything from alternate history and gothic horror to urban fantasy and post-apocalyptic adventures. Now Modern AGE Powers is here with the definitive expansion of the game’s extraordinary abilities. Covering magic, psychic phenomena, mutations, exotic origins, and extraordinary items, this book provides support for everything from technologically superpowered heroes to cyberpunk post-humans. Though designed for Modern AGE, Powers is also useful for GMs of other Adventure Game Engine RPGs, like Fantasy AGE and Blue Rose.
625 kr
Kommande
Green Ronin brings N.K. Jemisin’s Hugo Award-winning Broken Earth trilogy to tabletop roleplaying.N.K. Jemisin’s multiple Hugo Award-winning Broken Earth trilogy comes to tabletop RPGs in The Fifth Season Roleplaying Game! Enter the Stillness, a vast, furious land that is home to thousands of Comms, settlements large and small where people gather for safety in a dangerous and unpredictable world. Each member contributes according to the dictates of their use-caste, and all with one goal: to prepare for the next Fifth Season, those cataclysmic events when Father Earth himself rages against humankind. It is only through the wisdom of the ancient Stone Lore that the people of the Stillness stand a chance of survival. The game gives players a chance to portray the folk of the Stillness, working together to deal with the problems that face their Comm to better prepare for the coming of the next Fifth Season. Players build a Comm together, create characters of that Comm, and face the challenges that the Stillness has to offer. The Fifth Season RPG is powered by a customized version of Green Ronin’s popular Adventure Game Engine (AGE), the same rules system as The Expanse, Modern AGE, Blue Rose, and Fantasy AGE RPGs. If you’ve played any AGE RPG before, you already know the core of the rules. Can you survive in the Broken Earth? Find out in The Fifth Season Roleplaying Game!
337 kr
Kommande
The Fifth Season GM's Kit is a collection of resources that helps you run adventures on the tabletop. It provides a sturdy Game Moderator's screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly game tracker that helps keep encounters organized. The booklet features a new adventure, Ruin-Under by Nell Raban. The Fifth Season RPG GM's Kit is the perfect complement to the game’s core rulebook.
448 kr
Skickas inom 11-20 vardagar
The Valiant Adventures Hero’s Handbook is a standalone RPG that brings together the Mutants & Masterminds rules and the Valiant Universe of Bloodshot, Shadowman, and X-O Manowar. Comic fans know the Valiant Universe is home to classic characters like Bloodshot, Shadowman, Faith, Dr. Mirage, and X-O Manowar. Gamers know Mutants & Masterminds is the World’s Greatest Superhero RPG. Now these titanic forces combine to bring you the Valiant Adventures Roleplaying Game. If you’ve ever wanted to be part of the Valiant Universe, now you can! Create your own character or play one from the comics. Adventure in Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. The Mutants & Masterminds rules, renowned for their adaptability, have been customized to reflect Valliant’s signature gritty realism and give you an easy way to create your own character. Pick an archetype, make a few quick customization choices, choose a power set, and you’re ready to play! The Valiant Adventures Hero’s Handbook is your starting point, a core rulebook with all the rules you need to play. Pair it with the Worlds of Valiant sourcebook (available separately) to complete the experience.
645 kr
Kommande
The Valiant Adventures Hero’s Handbook gave you the rules to make characters and play the game. Now, its companion volume presents worlds from the Valiant Universe for your games. The Worlds of Valiant sourcebook details eight iconic settings and includes character write-ups for over 80 heroes and villains. These characters are also usable in any Mutants & Masterminds RPG campaign. Gamemasters can run their adventures and campaigns in these Valiant settings: Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. Worlds of Valiant also makes a great reference book for comic readers. Jump into the Valiant Universe today!Eight worlds and over 80 characters from the comics for the Valiant Adventures RPG.
296 kr
Kommande
The essential tabletop accessory for the Valiant Adventures Gamemaster.The Gamemaster’s Kit is a key accessory for your Valiant Adventures RPG campaign. It features a sturdy and practical 3-panel hardback screen with all the reference material you need to run the game. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Valiant Adventures Gamemaster’s Kit is the perfect complement to the Hero’s Handbook and Worlds of Valiant.
625 kr
Kommande
535 kr
Kommande
400 kr
Skickas inom 3-6 vardagar
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
341 kr
Skickas inom 3-6 vardagar
The Cthulhu Awakens Game Master's Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master's screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master’s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master's Kit is the perfect complement to the game’s core rulebook.
285 kr
Skickas inom 3-6 vardagar
285 kr
Skickas inom 3-6 vardagar
285 kr
Skickas inom 3-6 vardagar
285 kr
Skickas inom 3-6 vardagar