Victoria A. Goodyear - Böcker
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3 produkter
3 produkter
Routledge Handbook of Digital Technologies in Sport, Exercise and Physical Education
Inbunden, Engelska, 2025
3 172 kr
Skickas inom 10-15 vardagar
This is the first book to offer in-depth analysis of the use of digital technologies in sport, exercise and physical education; their significance for the relationship between sport, exercise and wider society; and their impact on research in sport, exercise and physical education.Featuring the work of leading researchers from around the world, and drawing on multidisciplinary perspectives including from sociology, pedagogy, psychology and related disciplines, with a strong focus on qualitative, social scientific approaches, this book examines how individuals experience and engage with technology in the context of their physical practices. Exploring key concepts and methodologies, as well looking at how digital technologies are used in practice, this book covers diverse topics including social media, wearables, apps, video software, AI and in the context of teaching, coaching, learning, athlete safeguarding and more.This book is essential reading for any student, researcher, teacher, instructor or coach with an interest in sport, exercise, physical education, psychology, health and the relationships between technology and society.Chapters 21 and 30 of this book are freely available as downloadable Open Access PDFs at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.
2 029 kr
Skickas inom 10-15 vardagar
There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative ‘pedagogical cases’ framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young people’s learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.
744 kr
Skickas inom 10-15 vardagar
There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative ‘pedagogical cases’ framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young people’s learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.