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Approaches to Digital Game Studies – serie

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39 produkter

  1. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Dungeons, Dragons, and Digital Denizens, Inbunden. Tillgänglighet: Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens

    The Digital Role-Playing Game

    Av Gerald A. Voorhees, Joshua Call m. fl.

    Inbunden, 2012

    2133 kr

    Lägg i varukorg

    This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of …

  2. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Dungeons, Dragons, and Digital Denizens, E-bok. Tillgänglighet: Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens

    The Digital Role-Playing Game

    Av Gerald A. Voorhees, Joshua Call m. fl.

    E-bok, 2012

    645 kr

    Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, …

  3. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Dungeons, Dragons, and Digital Denizens, E-bok. Tillgänglighet: Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens

    The Digital Role-Playing Game

    Av Gerald A. Voorhees, Joshua Call m. fl.

    E-bok, 2012

    645 kr

    Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, …

  4. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Guns, Grenades, and Grunts, Inbunden. Tillgänglighet: Lägg i varukorg

    Guns, Grenades, and Grunts

    First-Person Shooter Games

    Av Gerald A. Voorhees, Joshua Call m. fl.

    Inbunden, 2012

    2416 kr

    Lägg i varukorg

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty …

  5. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Guns, Grenades, and Grunts, E-bok. Tillgänglighet: Lägg i varukorg

    Guns, Grenades, and Grunts

    First-Person Shooter Games

    Av Gerald A. Voorhees, Joshua Call m. fl.

    E-bok, 2012

    641 kr

    Lägg i varukorg

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty …

  6. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Guns, Grenades, and Grunts, E-bok. Tillgänglighet: Lägg i varukorg

    Guns, Grenades, and Grunts

    First-Person Shooter Games

    Av Gerald A. Voorhees, Joshua Call m. fl.

    E-bok, 2012

    655 kr

    Lägg i varukorg

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty …

  7. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Guns, Grenades, and Grunts, Häftad. Tillgänglighet: Lägg i varukorg

    Guns, Grenades, and Grunts

    First-Person Shooter Games

    Av Gerald A. Voorhees, Joshua Call m. fl.

    Häftad, 2012

    602 kr

    Lägg i varukorg

    Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty …

  8. Gerald A. Voorhees, Joshua Call, Katie Whitlock - Dungeons, Dragons, and Digital Denizens, Häftad. Tillgänglighet: Lägg i varukorg

    Dungeons, Dragons, and Digital Denizens

    The Digital Role-Playing Game

    Av Gerald A. Voorhees, Joshua Call m. fl.

    Häftad, 2012

    517 kr

    Lägg i varukorg

    This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of …

  9. Michael Austin - Music Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Music Video Games

    Performance, Politics, and Play

    Av Michael Austin

    E-bok, 2016

    566 kr

    Lägg i varukorg

    Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, …

  10. Michael Austin - Music Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Music Video Games

    Performance, Politics, and Play

    Av Michael Austin

    E-bok, 2016

    566 kr

    Lägg i varukorg

    Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, …

  11. Michael Austin - Music Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Music Video Games

    Performance, Politics, and Play

    Av Michael Austin

    Inbunden, 2016

    2197 kr

    Lägg i varukorg

    Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, …

  12. Michael Austin - Music Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Music Video Games

    Performance, Politics, and Play

    Av Michael Austin

    Häftad, 2016

    533 kr

    Lägg i varukorg

    Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, …

  13. Bernard Perron - World of Scary Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    World of Scary Video Games

    A Study in Videoludic Horror

    Av Bernard Perron

    Häftad, 2018

    546 kr

    Lägg i varukorg

    As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the …

  14. Bernard Perron - World of Scary Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    World of Scary Video Games

    A Study in Videoludic Horror

    Av Bernard Perron

    Inbunden, 2018

    2133 kr

    Lägg i varukorg

    As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the …

  15. Bernard Perron - World of Scary Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    World of Scary Video Games

    A Study in Videoludic Horror

    Av Bernard Perron

    E-bok, 2018

    592 kr

    Lägg i varukorg

    As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the …

  16. Bernard Perron - World of Scary Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    World of Scary Video Games

    A Study in Videoludic Horror

    Av Bernard Perron

    E-bok, 2018

    574 kr

    Lägg i varukorg

    As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the …

  17. Antero Garcia, Greg Niemeyer - Alternate Reality Games and the Cusp of Digital Gameplay, Inbunden. Tillgänglighet: Lägg i varukorg

    Alternate Reality Games and the Cusp of Digital Gameplay

    Av Antero Garcia, Greg Niemeyer

    Inbunden, 2017

    1991 kr

    Lägg i varukorg

    Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs …

  18. Antero Garcia, Greg Niemeyer - Alternate Reality Games and the Cusp of Digital Gameplay, E-bok. Tillgänglighet: Lägg i varukorg

    Alternate Reality Games and the Cusp of Digital Gameplay

    Av Antero Garcia, Greg Niemeyer

    E-bok, 2017

    543 kr

    Lägg i varukorg

    Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs …

  19. Antero Garcia, Greg Niemeyer - Alternate Reality Games and the Cusp of Digital Gameplay, E-bok. Tillgänglighet: Lägg i varukorg

    Alternate Reality Games and the Cusp of Digital Gameplay

    Av Antero Garcia, Greg Niemeyer

    E-bok, 2017

    549 kr

    Lägg i varukorg

    Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs …

  20. Aaron A. Reed, John Murray, Anastasia Salter - Adventure Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Adventure Games

    Playing the Outsider

    Av Aaron A. Reed, John Murray m. fl.

    Inbunden, 2020

    1708 kr

    Lägg i varukorg

    The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While …

  21. Aaron A. Reed, John Murray, Anastasia Salter - Adventure Games, E-bok. Tillgänglighet: Lägg i varukorg

    Adventure Games

    Playing the Outsider

    Av Aaron A. Reed, John Murray m. fl.

    E-bok, 2020

    503 kr

    Lägg i varukorg

    The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While …

  22. Aaron A. Reed, John Murray, Anastasia Salter - Adventure Games, E-bok. Tillgänglighet: Lägg i varukorg

    Adventure Games

    Playing the Outsider

    Av Aaron A. Reed, John Murray m. fl.

    E-bok, 2020

    498 kr

    Lägg i varukorg

    The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While …

  23. Antero Garcia, Greg Niemeyer - Alternate Reality Games and the Cusp of Digital Gameplay, Häftad. Tillgänglighet: Lägg i varukorg

    Alternate Reality Games and the Cusp of Digital Gameplay

    Av Antero Garcia, Greg Niemeyer

    Häftad, 2018

    517 kr

    Lägg i varukorg

    Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs …

  24. M.J. Clarke, Cynthia Wang - Indie Games in the Digital Age, E-bok. Tillgänglighet: Lägg i varukorg

    Indie Games in the Digital Age

    Av M.J. Clarke, Cynthia Wang

    E-bok, 2020

    483 kr

    Lägg i varukorg

    A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode …

  25. M.J. Clarke, Cynthia Wang - Indie Games in the Digital Age, E-bok. Tillgänglighet: Lägg i varukorg

    Indie Games in the Digital Age

    Av M.J. Clarke, Cynthia Wang

    E-bok, 2020

    488 kr

    Lägg i varukorg

    A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode …

  26. M.J. Clarke, Cynthia Wang - Indie Games in the Digital Age, Inbunden. Tillgänglighet: Lägg i varukorg

    Indie Games in the Digital Age

    Av M.J. Clarke, Cynthia Wang

    Inbunden, 2020

    1708 kr

    Lägg i varukorg

    A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode …

  27. Mark Kretzschmar, Sara Raffel - History and Allure of Interactive Visual Novels, E-bok. Tillgänglighet: Lägg i varukorg

    History and Allure of Interactive Visual Novels

    Av Mark Kretzschmar, Sara Raffel

    E-bok, 2023

    456 kr

    Lägg i varukorg

    Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as …

  28. Mark Kretzschmar, Sara Raffel - History and Allure of Interactive Visual Novels, E-bok. Tillgänglighet: Lägg i varukorg

    History and Allure of Interactive Visual Novels

    Av Mark Kretzschmar, Sara Raffel

    E-bok, 2023

    451 kr

    Lägg i varukorg

    Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as …

  29. Mark Kretzschmar, Sara Raffel - History and Allure of Interactive Visual Novels, Inbunden. Tillgänglighet: Lägg i varukorg

    History and Allure of Interactive Visual Novels

    Av Mark Kretzschmar, Sara Raffel

    Inbunden, 2023

    1394 kr

    Lägg i varukorg

    Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as …

  30. Mark Kretzschmar, Sara Raffel - History and Allure of Interactive Visual Novels, Häftad. Tillgänglighet: Lägg i varukorg

    History and Allure of Interactive Visual Novels

    Av Mark Kretzschmar, Sara Raffel

    Häftad, 2025

    430 kr

    Lägg i varukorg

    Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as …