Häftad, Engelska, 2018
Alternate Reality Games and the Cusp of Digital Gameplay
Av Antero Garcia, Greg Niemeyer
Del i serien Approaches to Digital Game Studies
513 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2018-11-01
- Mått: 138 x 214 x 20 mm
- Vikt: 420 g
- Format: Häftad
- Språk: Engelska
- Serie: Approaches to Digital Game Studies
- Antal sidor: 352
- Förlag: Bloomsbury Publishing Plc
- ISBN: 9781501347191
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Antero Garcia is an Assistant Professor in the Graduate School of Education at Stanford University, USA. His research focuses on developing literacies and civic identity through the use of gameplay and participatory media. Antero’s work appears in numerous journals including The Harvard Educational Review, English Journal, and Rethinking Schools. He is the author of the books Critical Foundations in Young Adult Literature: Challenging Genres (2013) and Teaching in the Connected Learning Classroom (2014).Greg Niemeyer is an Associate Professor and Director of the Center for New Media at University of California, Berkeley, USA. He founded the Stanford University Digital Art Center, which he directed until 2001. At UC Berkeley, he is involved in the development of the Center for New Media, focusing on the critical analysis of the impact of new media on human experiences. The Black Cloud (2008) was funded by the MacArthur Foundation to provide an alternate reality game and a social network for sensing air quality and taking actions to benefit indoor air quality. The project has evolved into a startup company under the name of Aclima Inc.
Recensioner i media
Alternate Reality Games and the Cusp of Digital Gameplay is a rabbit hole into a wondrous world where everything we encounter is playable, every problem demands extreme-scale collaboration, and every story is open to co-creation. In this world, the virtual games we play threaten -- or promise? -- to blur the boundaries of our real lives and even become our lives. The volume is nothing less than a definitive history and the most significant theoretical examination yet of the strangest happenings in the most transgressive and personally transformative genre of games to emerge in our connected age. Don't forget: In an alternate reality, anything and everything might be a clue to something bigger -- including, yes, of course! the very pages in this book. Happy playing! And keep your eyes open for clues...
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