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    1. Data och IT
    2. Programmeringsböcker
    3. Spelutveckling och spelprogrammering

    Unity Game Development in 24 Hours, Sams Teach Yourself

    AvMike Geig

    Häftad, Engelska, 2022

    Del i serien Sams Teach Yourself

    458 kr

    Skickas . Fri frakt över 249 kr.

    Beskrivning

    In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success.


    * Step-by-step instructions carefully walk you through the most common Unity game development tasks.
    * Four sample game projects illustrate the topics.
    * Practical, hands-on examples show you how to apply what you learn.
    * Quizzes and exercises help you test your knowledge and stretch your skills.
    * Notes and Tips point out shortcuts and solutions.


    Learn how to...

    * Get up and running fast with the Unity 2021 game engine and editor
    * Work efficiently with Unity's graphical asset pipeline
    * Make the most of lights and cameras
    * Sculpt stunning worlds with Unity's terrain and environmental tools
    * Script tasks ranging from capturing input to building complex behaviors
    * Quickly create repeatable, reusable game objects with prefabs
    * Implement easy, intuitive game user interfaces
    * Control players through built-in and custom character controllers
    * Build realistic physical and trigger collisions
    * Leverage the full power of Unity's Animation and Timeline systems
    * Integrate complex audio into your games
    * Use mobile device accelerometers and multi-touch displays
    * Build engaging 2D games with Unity's 2D tools and Tilemap
    * Apply the "finishing touches"and deploy your games

    Produktinformation

    • Utgivningsdatum:2022-02-07
    • Mått:100 x 100 x 100 mm
    • Vikt:100 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Sams Teach Yourself
    • Antal sidor:464
    • Upplaga:4
    • Förlag:Pearson Education
    • ISBN:9780137445080

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT

    Mer om författaren

    Mike Geig works on the production team at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!

    Innehållsförteckning

    • Preface xi Hour 1: Introduction to Unity Installing Unity Getting to Know the Unity Editor Navigating the Unity Scene View Summary Q&A Workshop Exercise Hour 2: Game Objects Dimensions and Coordinate Systems Game Objects Transforms Summary Q&A Workshop Exercise Hour 3: Models, Materials, and Textures The Basics of Models Textures, Shaders, and Materials Summary Q&A Workshop Exercise Hour 4: Terrain and Environments Terrain Generation Terrain Textures Generating Trees and Grass Character Controllers Summary Q&A Workshop Exercise Hour 5: Lights and Cameras Lights Cameras Layers Summary Q&A Workshop Exercise Hour 6: Game 1: Amazing Racer Design Creating the Game World Gamification Playtesting Summary Q&A Workshop Exercise Hour 7: Scripting, Part 1 Scripts Variables Operators Conditionals Iteration Summary Q&A Workshop Exercise Hour 8: Scripting, Part 2 Methods Input Accessing Local Components Accessing Other Objects Summary Q&A Workshop Exercise Hour 9: Collision Rigidbodies Enabling Collision Triggers Raycasting Summary Q&A Workshop Exercise Hour 10: Game 2: Chaos Ball Design The Arena Game Entities The Control Objects Improving the Game Summary Q&A Workshop Exercise Hour 11: Prefabs Prefab Basics Working with Prefabs Summary Q&A Workshop Exercise Hour 12: 2D Game Tools The Basics of 2D Games Orthographic Cameras Adding Sprites Draw Order 2D Physics Summary Q&A Workshop Exercise Hour 13: 2D Tilemaps The Basics of Tilemaps Palettes Tiles Tilemaps and Physics Summary Q&A Workshop Exercise Hour 14: User Interfaces Basic UI Principles The Canvas UI Elements Canvas Render Modes Summary Q&A Workshop Exercise Hour 15: Game 3: Captain Blaster Design The World Controls Improvements Summary Q&A Workshop Exercise Hour 16: Particle Systems Particle Systems Particle System Modules The Curves Editor Summary Q&A Workshop Exercise Hour 17: Animations Animation Basics Animation Types Animation Tools Summary Q&A Workshop Exercise Hour 18: Animators Animator Basics Configuring Your Assets Creating an Animator Scripting Animators Summary Q&A Workshop Exercise Hour 19: Timeline Timeline Basics Working with Timelines Going Beyond Simple Control Summary Q&A Workshop Exercise Hour 20: Game 4: Gauntlet Runner Design The World The Entities The Controls Room for Improvement Summary Q&A Workshop Exercise Hour 21: Audio Audio Basics Audio Sources Audio Scripting Audio Mixers Summary Q&A Workshop Exercise Hour 22: Mobile Development Preparing for Mobile Accelerometers Summary Q&A Workshop Exercise Hour 23: Polish and Deploy Managing Scenes Persisting Data and Objects Unity Player Settings Building Your Game Summary Q&A Workshop Exercise Hour 24: Wrap-up Accomplishments Where to Go from Here Resources Available to You Summary Q&A Workshop Exercise 9780137445080    TOC    9/14/2021
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