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    Creating Games with Unity, Substance Painter, & Maya

    Models, Textures, Animation, & Code

    AvJingtian Li,Adam Watkins

    Häftad, Engelska, 2021

    918 kr

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    Inbunden

    2 495 kr

    Beskrivning

    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.• Written by industry professionals with real-world experience in building assets and games• Build a complete game from start to finish• Learn what the pros use: construct all assets using the tools used at game studios across the world• All software used are free to students• When complete, students will have a playable version of an FPS gameJingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

    Produktinformation

    • Utgivningsdatum:2021-01-12
    • Mått:152 x 229 x 41 mm
    • Vikt:1 540 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:746
    • Förlag:Taylor & Francis Ltd
    • ISBN:9780367506018

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT
    • Datorspelsdesign inom Data och IT
    • Digital animation inom Data och IT

    Mer om författaren

    Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

    Innehållsförteckning

    • Chapter 1 Maya Modeling ... 1Chapter 2 Maya Set UV ... 57Chapter 3 Set Texturing ... 91Chapter 4 Unity Asset Creation ... 133Chapter 5 Unity Level Creation ... 171Chapter 6 Lighting and Baking ... 209Chapter 7 Character Modeling ... 243Chapter 8 UV Mapping ... 299Chapter 9 Character Texture Painting ... 321Chapter 10 Rigging ... 369Chapter 11 FPS Animation in Maya ... 413Chapter 12 Auto Rigging ... 441Chapter 13 Introduction to C# ... 465Chapter 14 FPS Animations ... 501Chapter 15 Raycasting and Render Textures ... 533Chapter 16 Weapons ... 561Chapter 17 AI ... 603Chapter 18 Health and Inventory ... 643Chapter 19 UI ... 671Chapter 20 Boss Battle ... 709