Inbunden, Engelska, 2013
Computer Games and the Social Imaginary
Del i serien Digital Media and Society
633 kr
Beställningsvara. Skickas inom 7-10 vardagar. Fri frakt över 249 kr.
Beskrivning
Produktinformation
- Utgivningsdatum: 2013-09-06
- Mått: 158 x 218 x 23 mm
- Vikt: 435 g
- Format: Inbunden
- Språk: Engelska
- Serie: Digital Media and Society
- Antal sidor: 248
- Förlag: John Wiley and Sons Ltd
- ISBN: 9780745641102
Utforska kategorier
Mer om författaren
Graeme Kirkpatrick is senior lecturer in sociology at the University of Manchester.
Recensioner i media
"It is well researched, well argued, and one of the finest books to date on the subject of digital games."New Media and Society "The classic studies of games argue that play mirrors social life. But what kind of story must theory tell when society begins to resemble a game? This is the argument of Graeme Kirkpatrick's brilliant new book, Computer Games and the Social Imaginary. Drawing on recent social theory and an original analysis of the social role of aesthetics, Kirkpatrick makes a major contribution to our understanding of both games and society."Andrew Feenberg, Simon Fraser University "A rich and ambitious attempt to situate computer games relative to the transformation of capitalism over the last four decades. Kirkpatrick's thesis - which effortlessly combines sophisticated readings of the history of microcomputing and games with social and cultural theory - is nuanced, fresh and powerful. When I finished, I wanted to begin all over again."Melanie Swalwell, Flinders University "Kirkpatrick’s discussion of the social significance of computer games is very thought provoking, and provides a valuable inclusion to the field of media and game studies."Christian Dewar, University of South Australia
Betyg & recensioner
0 recensioner
Inga recensioner tillgängliga.