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    1. Samhälle och politik
    2. Sociologi och antropologi
    3. Sociologi

    Simulations and Gaming across Disciplines and Cultures

    ISAGA at a Watershed

    AvK. Arai,International Simulation and Gaming Asso

    Häftad, Engelska, 1995

    1 747 kr

    Beställningsvara. Skickas inom 3-6 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer's bookshelf. --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.

    Produktinformation

    • Utgivningsdatum:1995-08-03
    • Mått:152 x 229 x 19 mm
    • Vikt:540 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:292
    • Upplaga:1
    • Förlag:SAGE Publications
    • ISBN:9780803971035

    Utforska kategorier

    • Sociologi inom Samhälle och politik

    Innehållsförteckning

    • Preface - David Crookall and Kiyoshi AraiInterdisciplinarity and InterculturalityOpening Speech - Richard D DukeWelcome and ChallengePART ONE: APPLICATIONSExecutive Decision - Hamilton Beazley and John Lobuts JrExploring the Psychological Contract: An ExerciseSimulated US Decision Making in Arab-Israeli Crises - William C BradfordAn Extended Simulation/Game for ESL Composition - Douglas W ColemanEvolution of a Bushfire Simulation/Game - Chris J CunninghamModeling Equipment Breakdown in the Electrical Supply Industry - Jim FreemanAcademic Inegrity - Gene B HalleckDescription of a Simulation/GameGaming Sustainability - Drew MackieComputer-Mediated Simulation/Gaming in Estonian High Schools - Ivar Männamaa and Terje TuiskStatistics Games for Large Classes - Mieko NakamuraThe Psychologist and Games in the Intensive Foreign Language Course Game-Based Course - Nina N NemitchevaA Large-Scale Simulation for Teaching Business Srategy - Diane H ParenteA Pan-American Network Simulation/Game - Leopoldo SchapiraCross-Cultural Communication, the Internet, and Simulation/Gaming - Janet Sutherland et alReports from the FieldPART TWO: POLICY EXERCISESPolicy Simulation and Crisis Management - Daniel G AndriessenThe Harsh Winter ScenarioA Policy Exercise for the Dutch Health Care System for the Elderly - Cisca Joldersma et alClimate Policy - Jan H G Klabbers et alManagement of Organized Complexity through GamingSimulation/Gaming for Long-Term Policy Problems - Ferenc L TothA Policy Exercise for the Dutch Power Industry - Ivo Wenzler, Rob Willems, and A M van ′t NoordendePART THREE: RESEARCHA Guide to the Literature on Simulation/Gaming - David CrookallThe Educational Effectiveness of Interactive Games - Daniel DruckmanJog Your Right Brain (JOG) - Peter A RaynoldsAn Organizational Research ToolDiscourse Analysis of Foreign Language Learners in Computerized Simulation - Beverly Rising and Walter CedarThe Effect of Time Pressure, Team Formation, and Planning on Simulation/Game Performance - William J Wellington and A J FariaPART FOUR: PROFESSIONAL MATTERSGaming-Simulation in Perspective - Robert H R ArmstrongThe Future of Simulation/Gaming in Britain - Henry I EllingtonOpportunities and Challenges for Gaming/Simulation - Jac L GeurtsA Dutch PerspectiveDebriefing the Debriefing Process - Linda C Lederman and Fumitoshi KatoA New LookElbow′s Methodological Belief - Richard B PowersSome Uses and a CautionHistory Lessons and Prospects of Gaming/Simulation in the CIS - Victor I RybalskiyPolicy Exercises - Ferenc L TothThe First 10 YearsThe Use of Simulations/Games to Fill Russia′s Managerial Needs - Joseph Wolfe