Häftad, Engelska, 2024
Introduction to Game Programming using Processing
For Designers, Artists, Players, Non-Tech People and Everybody Else
810 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2024-06-27
- Mått: 178 x 254 x 22 mm
- Vikt: 680 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 326
- Förlag: Taylor & Francis Ltd
- ISBN: 9781032386133
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Mer om författaren
Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010.
Recensioner i media
"Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!"Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU.
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