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    1. Psykologi och pedagogik
    2. Pedagogik
    3. Pedagogisk teori och filosofi

    International Handbook of Research on STEAM Curriculum and Practice

    AvStephen J. Farenga,Salvatore G. Garofalo

    Inbunden, Engelska, 2025

    4 303 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This comprehensive handbook delves into timely issues in STEAM (science, technology, engineering, arts/architecture, and mathematics) curriculum and praxis. Cutting-edge research will help STEAM educators and researchers recognize and appreciate students’ understanding of STEAM concepts, as well as capture contemporary educational, psychological, and social issues within the STEAM context. Drawing on the work of over 50 international contributors, this volume covers both emergent and established areas of research, giving voice to newcomers to the field as well as perspectives from established experts. These areas are divided into four sections: Foundations, Content, Teaching and Learning Throughout the Lifespan, Equity and Enrichment, and Settings. Each topic is considered in both its historical and current context, with a focus on the interconnections between theory and practice. This book offers a first-of-its-kind overview of STEAM curriculum development, which will be especially useful to educational practitioners and researchers of STEAM subjects, as well as teacher educators overseeing STEAM Education. This resource will also be useful for K-12 school and institutional libraries as reference material, and curriculum specialists and administrators seeking to identify methods of best educational practices within STEAM.

    Produktinformation

    • Utgivningsdatum:2025-10-23
    • Mått:178 x 254 x 36 mm
    • Vikt:730 g
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:566
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781032564258

    Utforska kategorier

    • Pedagogisk teori och filosofi inom Psykologi och pedagogik
    • Undervisning i specifika ämnen inom Psykologi och pedagogik

    Mer om författaren

    Stephen J. Farenga is Professor of Science and Technology Education at the City University of New York, Queens College, USA.Salvatore G. Garofalo is Assistant Professor of Science and Technology Education at the City University of New York, Queens College, USA.Daniel Ness is Professor of STEM Education in the Department of Curriculum and Instruction at St. John’s University, USA.

    Innehållsförteckning

    • Introduction Part 1: STEAM Foundations 1. STEAM Theoretical and Conceptual Frameworks: Unpacking the Conflation of Terms 2. The Social Foundations of STEAM Learning 3. Assessment in STEAM Learning Environments: Looking Back and Moving Forward 4. The What, How, and Why of STEAM: Addressing the Essential Questions of a Linguistically Inclusive Curriculum Part 2: STEAM Content 5. Mapping and Navigational Thinking in STEAM 6. Overcoming Obstacles to Evolution and Climate Change Education through STEAM: A Synoptic Review from a United States Perspective 7. Multimodal Tools and Cognitive Considerations in Teaching in STEAM 8. The Influencing Factors of Integrating Artificial Intelligence in Teaching for STEAM Teachers in Primary and Secondary Schools: A Qualitative Study 9. Three Lenses on Cognitive Mathematical Flexibility of STEAM-Advanced Students 10. A Phylogenetic and Ontogenetic Investigation into the Development of Spatial Cognition in STEAM 11. Technological Thinking and Learning in STEAM 12. Socio-Epistemic Mitigation of Generative Artificial Intelligence (GenAI) and Climate Change in STEAM Education Part 3: STEAM Teaching and Learning throughout the Lifespan 13. STEAM in Early Childhood Education: A Stand for Imagination 14. STE(A)M Education in the Elementary and Middle School 15. Teaching Elementary Pre-Service STEAM Teachers to Apply Computational Thinking to Mathematical Problem Posing 16. The Role of Individual Differences in a STEAM College Course 17. STEAM TEAMS: Practitioner Perspectives on the Integration of STEAM into Science and Mathematics Classrooms Part 4: STEAM Equity and Enrichment 18. From Artifacts to Action: Museums as Drivers for Equity in STEAM Education 19. How Museums Design Inquiry-based Visitor and Educational Experiences to Support STEAM Learning in Students and Teachers 20. Teaching Empathy and Reflection to Medical Students: An Alternative Approach of Narrative Pedagogy in a STEAM Education Context 21. International STEAM Education: Art, Science, and Internationalization Online for Inclusion 22. White, Cisgender, Male, Heterosexual Norms in STEAM 23. JUSTICE and STEAM Teaching and Learning Part 5: STEAM Settings 24. Changing Climates with STEAM: Complex Problems, Creativity, and Collaboration 25. Educating Primary and Secondary STEAM Pre-service Teachers: Cases in Chinese Higher Education 26. The A in STEAM: How Socially Engaged Artistic Practice Allows for Interdisciplinary Teaching