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    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Medievetenskap

    Victorians and Videogames

    AvLin Young,Brooke Cameron

    Inbunden, Engelska, 2025

    Del i serien Among the Victorians and Modernists

    2 784 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, “Ludic and Narrative Intertextuality,” examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts. Second, “Genre and Character (re)Creation,” will examine games that are more thematically engaged with the nineteenth century. Third, “Navigation, Colonization, and Exploration” examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest. Finally, “Science, Systems, and Technologies” will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology. In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones.

    Produktinformation

    • Utgivningsdatum:2025-10-29
    • Mått:152 x 229 x 20 mm
    • Vikt:670 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Among the Victorians and Modernists
    • Antal sidor:266
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781032804835

    Utforska kategorier

    • Medievetenskap inom Samhälle och politik
    • Litteraturvetenskap inom Skönlitteratur

    Mer om författaren

    Lin Young is currently Assistant Professor at Mount Royal University in Calgary, Alberta. Publications include articles in Women’s Writing, Victorians: A Journal of Culture and Literature, and book chapters in the Eisner-winning LGBTQ+ Comics Studies Reader (2022) and The Vampire in Nineteenth-Century Literature (2024). Brooke Cameron is Associate Professor of English at Queen’s University, Canada. She is the author of Critical Alliances: Economics and Feminism in English Women’s Writing, 1880–1914 (2020) and co-editor of The Vampire in Nineteenth-Century Literature 2022, with Lara Karpenko) and of the special issue on “Vampires: Consuming Monsters/Monstrous Consumption,” for Revenant: Critical and Creative Studies of the Supernatural (2023, with Ian Clark and Suyin Olguin).

    Innehållsförteckning

    • Victorians and Videogames: Literary and Thematic Representations of the Nineteenth Century in Virtual Play PART 1: Ludic and Narrative Intertextuality 1 Powerful Innocence: George MacDonald’s Legacy in The Legend of Zelda: Ocarina of Time Heather L.N. Hess2 Silence by (Game) Design: Shapeshifting and Assimilation in "The Little Mermaid" and the Wolf Among Us Lin Young3 Futurity and the Death Drive in The Picture of Dorian Gray (1891) and Dragon Age: Inquisition (2014) Ian M. Clark And Jesse Gauthier4 Race, Gender, and Reparative Revisions in Lauren Woolbright and Marie Jarrell’s Videogame Sequel Blood of the Vampire (2018) Felipe Espinoza GarridoPART 2: Genre and Character (re)Creation 5 "Her Beauty Was Blinding": Amnesia: Justine as Sensation Fiction Zoe Antoinette Eddy6 Do‑It‑Yourself Arcadia: The Pastoral, William Morris, and Stardew Valley Shannon Payne7 London Detective Mysteria: A Case Study on the Limitations and Potentials of the Otome Detective in Japanese Neo‑Victorian Video Games Mimi Okabe8 Queering the Neo‑Victorian Video Game: Intrigues at the Boarding School Rachel M. FriarsPART 3: Navigation, Colonization, Exploration 9 80 Days, 80 Plays: Curious Failure as Antidote to Empire in Verne and inkle Studio’s 80 Days Holly Wiegand10 "A Hunger Draws the Desperate Here": The Virtual Return of Franklin’s Lost Expedition Travis Hay11 Autistic Masking in Wuthering Heights and Little Nightmares II Brooke Cameron12 "I Caught a Frog! or It’s a New Neighbor . . . and I Have Some Apologizing To Do": Victorian Species in Animal Crossing: New Horizons Kelsey G. QuinnPART 4: Science, Systems, Technologies 13 Fragments of Time, Technological Ghosts, and Gothic Narratives in Horizon Zero Dawn David A. Smith 14 Blood and Blackness in FromSoftware’s Bloodborne: Toward a Theory of Racial Recursivity Austin Anderson15 Dangerous Collection: The Decolonization of Victorian Botany in Strange Horticulture Jennifer Minnen And Melissa Kagen16 Lies of P: Victorian Posthuman and Metamorphic Bodies Francesca Arnavas And Mattia Bellini