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    3ds Max Basics for Modeling Video Game Assets, Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines

    AvWilliam Culbertson

    Inbunden, Engelska, 2026

    1 591 kr

    Kommande

    Fler format och utgåvor

    E-bok

    1 140 kr

    E-bok

    1 140 kr

    Häftad

    Kommande

    Häftad

    954 kr

    Inbunden

    2 474 kr

    Beskrivning

    3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3d modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.Through a structured, step-by-step process, readers build a modular medieval castle environment—progressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.The book features updated workflows and visual references; practical tips for modeling, UV mapping, and exporting; and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3d modeling platforms.Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.com—a dedicated hub for both students and instructors.

    Produktinformation

    • Utgivningsdatum:2026-11-17
    • Mått:178 x 254 x undefined mm
    • Format:Inbunden
    • Språk:Engelska
    • Antal sidor:384
    • Upplaga:2
    • Förlag:Taylor & Francis Ltd
    • ISBN:9781041273967

    Utforska kategorier

    • Konstböcker inom Kultur
    • Datorspelsdesign inom Data och IT
    • Digital animation inom Data och IT

    Mer om författaren

    William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands including The Walt Disney Company, The Jim Henson Company, Hasbro, Sesame Workshop, Marvel Entertainment, and DC Entertainment—developing characters, directing animation, and designing interactive content across multiple platforms.Beyond entertainment, Bill has designed international public art commissions and immersive experiences for theme parks and cruise ships, blending large-scale design with engaging storytelling. As a Professor at New England Institute of Technology, he teaches 3d modeling, animation, and game development, emphasizing collaboration, creative problem-solving, and production workflows.He is also the creator of Pollywog Pond, an award-winning children’s television and video game series distributed by PBS, recognized for its focus on social-emotional learning and environmental education. The series has earned multiple industry awards and Emmy nominations, showcasing his dedication to meaningful, educational storytelling.

    Innehållsförteckning

    • Introduction, Chapter 1: Introduction to 3D Modeling, Chapter 2: The Game Studio, Chapter 3: Modeling the Curtain Wall, Chapter 4: Modeling the Fixed Bridge, Chapter 5: Modeling the Gate House, Chapter 6: Modeling the Turrets, Chapter 7: Unwrapping the Model, Chapter 8: Modeling the Castle Keep, Chapter 9: Lights, Cameras, Scene, Chapter 10: Export to the Game Engine
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