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    • Nyhet

    Game-Based Approaches to CALL

    AvDavid Fredrick,Linda C. Jones

    Häftad, Engelska, 2026

    Del i serien Advances in CALL Research and Practice

    319 kr

    Beställningsvara. Skickas inom 11-20 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Game-Based Approaches to CALL features contributions that explore approaches to teaching world languages and cultures that are both computer-assisted and game-based. As the intersection of games and learning constitutes a pedagogical subgenre unto itself, this volume focuses on four key elements of game design and game studies that will shape the future of not only the games industry, but of computer-assisted practices of all kinds, especially CALL. The elements include: player/student agency, which is the theory defining the future of player/student-centred design; serious games, the genre expanding the pedagogical potential of game design; eXtended Realities (XR) and AI storytelling, wielding the technologies shaping the future of the game-based classroom; and multimedia theories of learning and empirical game-based research – case studies at the intersection of CALL and game studies.Maximizing the learning potential of constantly evolving modern technologies, the contributors to this volume offer a transformative perspective for students, professors, researchers, and practitioners of linguistics.

    Produktinformation

    • Utgivningsdatum:2026-06-30
    • Mått:152 x 229 x 24 mm
    • Vikt:540 g
    • Format:Häftad
    • Språk:Engelska
    • Serie:Advances in CALL Research and Practice
    • Antal sidor:400
    • Förlag:University of Toronto Press
    • ISBN:9781049805160

    Utforska kategorier

    • Material och digital teknik i undervisningen inom Psykologi och pedagogik
    • Språkundervisning och språkinlärning inom Språk och ordböcker

    Mer om författaren

    David Fredrick is an associate professor of world languages at the University of Arkansas.Linda C. Jones is a professor of language area studies and chair of world languages at the University of Arkansas.Curtis Maughan is a digital scholarship specialist in the Department of Academic Research Consulting and Services in the Smathers Libraries and the director of the Hamilton AI Lab of the Hamilton School at the University of Florida.

    Innehållsförteckning

    • Introduction: Game-Based Approaches to CALLDavid Fredrick, Linda C. Jones, and Curtis L. MaughanPart I: Serious Games: Genre/Meta Analyses1. Serio Ludere: A Short History of Serious Games and Gamification with a Focus on Language GamesGundolf S. Freyermuth2. Academic Consultation in Serious L2 Learning Game DevelopmentJonathan Reinhardt3. A Critical Taxonomic Analysis of Serious Games and Language LearningAngie McMillan-Major and Russel HugoPart II: Mainstream Games4. Playful Digital Innovations that Enrich French Language Instruction in Higher EducationMaria Comsa5. Gaming Italian Style: Adopting Commercial Video Games in the Elementary Italian CurriculumRyan Calabretta-Sajder, Claudia Devich, and Valentina Morello Part III: Bespoke Games6. Chatting with the Past: AI-Facilitated Learning and Medieval FrenchJacob Abell, Lynn Ramey, Ole Molvig, and Vishesh Kumar7. Game-Based Learning with Jeopardy and Vocabee: Insights from Teachers in Training and Arabic ClassroomsAmer Mahmoud8. L2 Pronunciation Instruction Methodology and L2 Perception: Assessing Production Instruction Effects on Perception in L2 SpanishHeather OffermanPart IV: VR: Implementation, Integration9. Holographic Universe: The Story and Purpose of the VR Classroom at UARKMichael Hall10. Attention Potion Masters! Affordances and Perceptions of AI Digital Storytelling Experiences for Language Learning with Young LearnersRobin Couture-Matte11. Immerse at the University of Arkansas: Assessing the Impact of Immersive AI-Powered Language Practice on Oral Proficiency OutcomesMaria Comsa, Sung Hye Yang, Curtis Maughan, and Tricia ThrasherIndex
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