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    1. Samhälle och politik
    2. Samhälle och kultur
    3. Kultur och medier
    4. Medievetenskap

    Casino, Card and Betting Game Reader

    Communities, Cultures and Play

    AvMark R. Johnson

    E-bok
    Engelska, 2021

    Del i serien Play Beyond the Computer

    453 kr

    Läs direkt i Bokus Reader – eller ladda ned till din enhet

    Beskrivning

    Casino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player practices, and facilitate the flow of billions of dollars each year through casinos and card rooms, and between professional players and amateurs. They have nevertheless been overlooked by game scholars due to the negative ethical weight of “gambling” – with such games pathologized and labelled as deviance or mental illness, few look beyond to unpick the games, their players, and their communities. The Casino, Card and Betting Game Reader offers 25 chapters studying the communities playing these games, the distinctive cultures and practices that have emerged around them, their activities and beliefs and interpersonal relationships, and how these games influence – both positively and negatively – the lives and careers of millions of game players around the world. It is the first of a new series of edited collections, Play Beyond the Computer, dedicated to exploring the play of games beyond computers and games consoles.

    Produktinformation

    • Utgivningsdatum:2021-12-30
    • Språk:Engelska
    • Antal sidor:512
    • Filformat:EPUB
    • Kopieringsskydd:LCP
    • ISBN:9781501347269
    • Förlag:Bloomsbury Publishing PLC (Digital)
    • Serie:Play Beyond the Computer

    Utforska kategorier

    • Medievetenskap inom Samhälle och politik
    • Optimering inom Naturvetenskap och teknik
    • Kortspel inom Sport, fritid och hobby

    Mer om författaren

    Mark R Johnson is a Lecturer in Digital Cultures at the University of Sydney, Australia. His work is focused on video game live streaming on Twitch.tv, as well as esports and competitive gaming, gamblification and digital gambling, procedural content generation, and game design. He is also an independent game developer noted for the game Ultima Ratio Regum, and a regular games writer, blogger, and podcaster.

    Recensioner i media

    Mark Johnson has collected a valuable primer of identities, cultures, and interactions in game and gambling play in The Casino, Card and Betting Game Reader. This collection is a must-read for anyone curious about the role of money in ludic activities across time and space.

    Innehållsförteckning

    • List of Illustrations List of Contributors1. Why Study Games and Money?(Mark R. Johnson, University of Sydney, Australia)Part I: Foundations2. Gambling games, money and late capitalismJames F. Cosgrave (Trent University, Canada)3. To skill, perchance to win: How chance and skill have co-existed in gambling historyDavid S. Schwartz (University of Nevada, Las Vegas, USA)Part II: Poker4. 'An hour's commercial for the Horseshoe': Popular memory, sports television and the World Series of PokerAlexander Kupfer (Vassar College, USA) 5. Be a Pal: Women's intrusions into men's poker play on TV sitcoms Danielle Seid (University of Hawai'i at Manoa, USA) 6. Poker fiction: Romance, possible worlds and magic circlesPaul Wake (Manchester Metropolitan University, UK) Part III: Money and class 7. Cards, banking games and the normalization of financeJoyce Goggin (University of Amsterdam, the Netherlands) 8. 'Pitch and toss': Casinos of hope and despair in working-class BritainGraham Taylor (UWE, Bristol, UK) 9. Selves in play: Pop-up casinos and discontinuous persons in Greece Thomas Malaby (University of Wisconsin-Milwaukee, USA) 10. Honourable risks and dishonourable certainties: Naiveté and cynicism at play over the card table in Imperial RussiaIan Helfant (Colgate University, USA) Part IV : Casino cities 11. Monte Carlo's wheel of fortune: The social impact of risk, reward and roulette on visitors to Monaco's legendary casino, 1863-1914Robert W. Miller (University of Kansas, USA) 12. Gambling in the kitchen: Monte Carlo from the nineteenth to the mid-twentieth centuryPaul Franke (Humboldt-University of Berlin, Germany) 13. What statistics don't say: Game innovation in Macau's casinos since 2002Xavier Paulès (Ecole des Hautes Etudes en Sciences Sociales, France)14. Playing with heritage : Gambling and Venice's traditionMarta Soligo (University of Nevada, Las Vegas, USA) 15. Locating Native American gambling traditions in contemporary Indian casino gamingLaurie Arnold (Gonzaga University, USA) 16. On the infrastructure of gaming: The case of pachinko Keiji Amano (Seijoh University, Japan) and Geoffrey Rockwell (University of Alberta, Canada) 17. An enchanting witchcraft: Masculinity, melancholy and the pathology of gaming in early modern LondonCeleste Chamberland (Roosevelt University, USA) 18. Everyday casinos: The expanding gambling landscape in America's neighbourhoodsRex J. Rowley (Illinois State University, USA) 19. The market in the conclave: Gambling on election outcomes in Renaissance ItalyJohn M. Hunt (Utah Valley University, USA) 20. Eighteenth-century lotteriesMathias Fuchs (Leuphana UniversityLüneburg, Germany) Part VI: Cinema, art, literature and culture21. 'Whiskey, women, and loaded dice': The images and places of gambling in popular musicMatias Karekallas (University of Tampere, Finland) 22. From parasite to anti-hero: Shifting depictions of the card sharpJames Banks (Sheffield Hallam University, UK) 23. Gambling ladies: The games that Barbara Stanwyck playsCatherine Russell (Concordia University, Canada) Part VII: Insiders 24. The poker economy: The skill gap problem and the lifecycle of PvP gamesJeffrey Hwang (Independent Scholar, USA) Index