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    1. Data och IT
    2. Programmeringsböcker
    3. Spelutveckling och spelprogrammering

    Unity 2021 Cookbook

    Over 140 recipes to take your Unity game development skills to the next level

    AvMatt Smith,Shaun Ferns

    Häftad, Engelska, 2021

    911 kr

    Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

    Beskrivning

    Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with UnityKey FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook DescriptionIf you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you.With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games.As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

    Produktinformation

    • Utgivningsdatum:2021-09-06
    • Mått:191 x 235 x 44 mm
    • Vikt:1 493 g
    • Format:Häftad
    • Språk:Engelska
    • Antal sidor:816
    • Upplaga:4
    • Förlag:Packt Publishing Limited
    • Medarbetare:Chris Gregan
    • ISBN:9781839217616

    Utforska kategorier

    • Spelutveckling och spelprogrammering inom Data och IT
    • Programspråk inom Data och IT

    Mer om författaren

    Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system. Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.

    Innehållsförteckning

    • Table of ContentsDisplaying Data with Core UI Elements Responding to User Events for Interactive UIsInventory and Advanced UIsPlaying and Manipulating Sounds Creating 3D Objects, Terrains, Textures and Materials2D Animation and PhysicsCharacters, GameKits, and Starter AssetsWeb Server Communication and Online Version ControlControlling and Choosing PositionsNavigation Meshes and Agents Cameras and Rendering PipelinesShader Graphs and Video Players Advanced Topics Particles Systems and Other Visual EffectsVirtual and Augmented Reality (VR/AR)