This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar.
Liam Jarvis is a researcher, theatre maker and Senior Lecturer at the University of Essex, UK. Since 2007, he has been co-director of Analogue, whose work has toured the UK and Europe. His research and teaching have focused on immersion, embodiment and contemporary participatory practices in (post)digital culture. He has published numerous book chapters and articles in journals such as Performance Research and the International Journal of Performance Arts and Digital Media. He is currently co-convener of the Intermediality in Theatre & Performance Working Group at the International Federation for Theatre Research (IFTR) and a board member for Theatre-Rites.
Innehållsförteckning
Chapter 1: Introduction.- Chapter 2: Proto-immersive Discourse & the ‘Theatrical Condition’.- Chapter 3: The Immersive Promise of Becoming [with] the Other Body.- Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs).- Chapter 5: ‘Empathy Activism’ & Bodying Difference in Postdigital Culture: Jane Gauntlett’s In My Shoes & BeAnotherLab’s The Machine to be Another.- Chapter 6: Touching with a Virtualized Hand: Analogue’s Transports.- Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming.- Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.