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    1. Ekonomi och Ledarskap
    2. Industrier och branscher
    3. Servicesektorn

    Augmented Reality and Virtual Reality

    Changing Realities in a Dynamic World

    AvTimothy Jung,M. Claudia tom Dieck

    Inbunden, Engelska, 2020

    Del i serien Progress in IS

    1 896 kr

    Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

    Beskrivning

    This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry.The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

    Produktinformation

    • Utgivningsdatum:2020-03-25
    • Mått:155 x 235 x 29 mm
    • Vikt:799 g
    • Format:Inbunden
    • Språk:Engelska
    • Serie:Progress in IS
    • Antal sidor:409
    • Upplaga:20001
    • Förlag:Springer Nature Switzerland AG
    • ISBN:9783030378684

    Utforska kategorier

    • Servicesektorn inom Ekonomi och Ledarskap
    • Hårdvara inom Data och IT
    • Affärsförhandlingar inom Ekonomi och Ledarskap

    Mer om författaren

    Dr. Timothy Jung is Founder and Director of the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University, UK. He investigates new and innovative ways to implement AR & VR in various industries and he has been involved in a number of funded AR and VR research projects at national and international level. In particular, his research interests focus on AI, IoT, Big Data and 5G powered immersive technology innovation for well-being and quality of life. He is a regular invited speaker in major international conferences and he is the conference chair of annual International AR & VR Conference.Dr. M. Claudia tom Dieck is a project manager and researcher at the Creative Augmented and Virtual Reality Hub at Manchester Metropolitan University, UK. She is exploring how new and innovative technologies can be utilised to enhance the user experience. She is the Program Chair of the annual International AR & VR Conference and has published on augmented and virtual reality, technology acceptance, social media and customer relationship management in journals such as Journal of Travel Research, Tourism Management and Computers in Human Behavior.Prof. Dr. Philipp A. Rauschnabel is a Professor of Digital Marketing and Media Innovation at Universität der Bundeswehr in Munich, Germany. Prior to that, he was a faculty member at University of Michigan-Dearborn, USA. In 2019, he was the local conference chair for the 5th intl. AR VR conference. His research addresses contemporary issues in wearable technologies, new media, and branding. He is currently founding www.xrealitylab.com, a platform for XR managers and scholars.

    Recensioner i media

    “The book is successful in introducing a broad array of concepts that are relevant to AR and VR research. … This book serves as a good resource to those who are interested in doing AR and VR research and those who are interested in applying them in practice as the book covers a wide range of concepts and industries and would be a great reference book.” (Tsz‑Wai Lui, Information Technology & Tourism, Vol. 23, 2021)

    Innehållsförteckning

    • Part I: AR &VR in Business, Retail and Marketing.- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles.- Part III: Ar & VR for Health and Wellbeing.- Part IV: AR & VR in Theatre Productions and Journalism.- Part V: AR & VR in Production and Manufacturing.- Part VI: AR & VR in Education.- Part VII: AR & VR in Tourism, Museums and Events.- Part VIII: AR & VR in Research.- Part IX: AR & VR App Design and Content Creation.