Digital Games After Climate Change

686 kr

Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt över 249 kr.

Fler format och utgåvor

Beskrivning

​This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Produktinformation

Utforska kategorier

Mer om författaren

Innehållsförteckning

Hoppa över listan

Mer från samma serie

Jen Schneider, Steve Schwarze, Peter K. Bsumek, Jennifer Peeples - Under Pressure, Inbunden

Under Pressure

Jen Schneider, Steve Schwarze, Peter K. Bsumek, Jennifer Peeples

Inbunden, 2016

1 307 kr

Hoppa över listan

Du kanske också är intresserad av

Jen Schneider, Steve Schwarze, Peter K. Bsumek, Jennifer Peeples - Under Pressure, Inbunden

Under Pressure

Jen Schneider, Steve Schwarze, Peter K. Bsumek, Jennifer Peeples

Inbunden, 2016

1 307 kr

Mark Terry - Geo-Doc, Häftad

Geo-Doc

Mark Terry

Häftad, 2021

320 kr