Geometric and Discrete Path Planning for Interactive Virtual Worlds
AvMarcelo Kallmann,Mubbasir Kapadia
Häftad, Engelska, 2016
Del i serien Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
533 kr
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Beskrivning
Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.