Geometric and Discrete Path Planning for Interactive Virtual Worlds

544 kr

Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt över 249 kr.

Beskrivning

Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for achieving intelligent navigation for the next generation of interactive multi-agent simulations. This book reviews the evolution of several related techniques, starting from classical planning and computational geometry techniques and then gradually moving toward more advanced topics with focus on recent developments from the work of the authors. The covered topics range from discrete search and geometric representations to planning under different types of constraints and harnessing the power of graphics hardware in order to address Euclidean shortest paths and discrete search for multiple agents under limited time budgets. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.

Produktinformation

Utforska kategorier

Mer om författaren

Innehållsförteckning

Hoppa över listan

Mer från samma författare

Hoppa över listan

Mer från samma serie

Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler - Virtual Crowds, Häftad

Virtual Crowds

Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler

Häftad, 2015

544 kr

Hoppa över listan

Du kanske också är intresserad av