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2 produkter
2 produkter
535 kr
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Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. The use of planning algorithms beyond path planning is also discussed in the areas of crowd animation and whole-body motion planning for virtual characters.
Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings
Häftad, Engelska, 2012
551 kr
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This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.