Häftad, Engelska, 2024
Software Engineering for Games in Serious Contexts
Theories, Methods, Tools, and Experiences
Av Kendra M. L. Cooper, Antonio Bucchiarone
1946 kr
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Produktinformation
- Utgivningsdatum: 2024-09-23
- Mått: 155 x 235 x 18 mm
- Vikt: 482 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 300
- Upplaga: 2023
- Förlag: Springer International Publishing AG
- ISBN: 9783031333408
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Kendra M. L. Cooper is an Independent Scholar whose research interests span software and systems engineering (requirements engineering and architecture) and engineering education; these topics are explored within the context of game engineering. Current topics include graph-based approaches such as biologically inspired adaptable software architecture models and ontological foundations for serious educational games. She has (co-)edited the books "Computer Games and Software Engineering" (2015) and "Software Engineering Perspectives in Computer Game Development" (2021), and has co-organized/organized ICSE Workshops on Games and Software Engineering and the CSEE&T Workshop on Essence in Education and Training.Antonio Bucchiarone is a Senior Researcher at the Motivational Digital Systems (MoDiS) research unit of the Bruno Kessler Foundation (FBK) in Trento, Italy. His research activity is focused on many aspects of Software Engineering. Current topics include advanced methodologies and techniques supporting the definition, development, and management of gameful systems in different domains (i.e., education, sustainable mobility, software modeling, etc..). He was the General Chair of the 12th IEEE International Conference on Self-Adaptive and Self Organizing Systems (SASO 2018) and has co-organized/organized multiple workshops at MODELS, ESEC/FSE, STAF and ICSE.
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