Inbunden, Engelska, 2024
Gaming and Gamers in Times of Pandemic
Av Piotr Siuda, Jakub Majewski, Krzysztof Chmielewski
1427 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2024-02-08
- Mått: 152 x 232 x 22 mm
- Vikt: 560 g
- Format: Inbunden
- Språk: Engelska
- Antal sidor: 288
- Förlag: Bloomsbury Publishing Plc
- ISBN: 9798765110232
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Mer om författaren
Piotr Siuda is Associate Professor at the Faculty of Cultural Studies at the Kazimierz Wielki University in Bydgoszcz, Poland. He is a media studies scholar and member of the AoIR, DIGRA, and the Polish Society for Social Communication. His research interests include gamers communities, esports, media sports, and dark web communities.Jakub Majewski is Assistant Professor at Kazimierz Wielki University in Bydgoszcz, Poland. His research interests include role-playing games and cultural heritage, game storytelling techniques, game industry history, among others. He is also a game developer with two decades' worth of experience and a portfolio of about forty diverse games.Krzysztof Chmielewski is Senior Lecturer of Game Design at Kazimierz Wielki University in Bydgoszcz, Poland. He is a LARP researcher, game designer, and a R&D specialist in experiential learning and gaming solutions.
Recensioner i media
Every aspect of our lives was affected by the COVID-19 pandemic. The widely accepted view is that the digital game industry benefited from the lockdown, whether by measures of sales or attention. This book offers the first collection of studies to rigorously examine games in the age of pandemic and challenge such easy conclusions. It delivers nuanced and informative essays about the ways in which games changed how we lived, played, learned, and socialized during those difficult times.
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