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9 produkter
9 produkter
1 105 kr
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Recently, the vision of a semantic web in which background knowledge is stored through the use of machine-processable metadata has been attained. Ontologies have shown to be the answer for structuring background knowledge by providing a formal and complex vocabulary of a particular domain that is shared by a group of people. The manual building of ontologies is a tedious task, which can easily result in a knowledge acquisition bottleneck. However, the success of the semantic web depends on the proliferation of ontologies, which requires that the engineering of ontologies be completed quickly and easily. This book explores techniques for applying knowledge discovery techniques to different web data sources (such as HTML documents, dictionaries, etc.), in order to support the task of engineering and maintaining ontologies. The approach of ontology learning proposed in this book includes a number of complementary disciplines that feed in different types of unstructured and semi-structured data. This data is necessary in order to support a semi-automatic ontology engineering process. This text is designed for researchers and developers of semantic web applications.It could also serve as a supplemental reference to advanced level courses in ontologies and the semantic web.
1 105 kr
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Ontology Learning for the Semantic Web explores techniques for applying knowledge discovery techniques to different web data sources (such as HTML documents, dictionaries, etc.), in order to support the task of engineering and maintaining ontologies. The approach of ontology learning proposed in Ontology Learning for the Semantic Web includes a number of complementary disciplines that feed in different types of unstructured and semi-structured data. This data is necessary in order to support a semi-automatic ontology engineering process. Ontology Learning for the Semantic Web is designed for researchers and developers of semantic web applications. It also serves as an excellent supplemental reference to advanced level courses in ontologies and the semantic web.
1 802 kr
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Design Science Research is a powerful paradigm enabling researchers to make important contributions to society and industry. Simply stated, the goal of DSR is to generate knowledge on how to find innovative solutions to important problems in the form of models, methods, constructs and instantiations. Over the past 20 years, the design science research (DSR) paradigm has developed into an established paradigm in Information Systems Research and it is of strong uptake in many other disciplines, including Management Science and Computer Science.This book provides a collection of twelve DSR cases, presented by experienced researchers in the field. It offers readers access to real-world DSR studies, together with the authors’ reflections on their research processes. These cases will support researchers who want to engage in DSR, and represent a valuable addition to existing introductions to DSR methods and processes. Readers will learn from the hands-on experiences of respected experts who have conducted extensive DSR in a range of application contexts.
1 802 kr
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Design Science Research is a powerful paradigm enabling researchers to make important contributions to society and industry. Simply stated, the goal of DSR is to generate knowledge on how to find innovative solutions to important problems in the form of models, methods, constructs and instantiations. Over the past 20 years, the design science research (DSR) paradigm has developed into an established paradigm in Information Systems Research and it is of strong uptake in many other disciplines, including Management Science and Computer Science.This book provides a collection of twelve DSR cases, presented by experienced researchers in the field. It offers readers access to real-world DSR studies, together with the authors’ reflections on their research processes. These cases will support researchers who want to engage in DSR, and represent a valuable addition to existing introductions to DSR methods and processes. Readers will learn from the hands-on experiences of respected experts who have conducted extensive DSR in a range of application contexts.
Del 10243 - Lecture Notes in Computer Science
Designing the Digital Transformation
12th International Conference, DESRIST 2017, Karlsruhe, Germany, May 30 – June 1, 2017, Proceedings
Häftad, Engelska, 2017
540 kr
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This book constitutes the proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2017, held in May/June 2017 in Karlsruhe, Germany. The contributions are organized in topical sections named: DSR in business process management; DSR in data science and business analytics;
556 kr
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The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and reduce development costs. In parallel, driven by private life experiences with mobile computing devices, the World Wide Web and software-based services, peoples’ general expectations with regards to software are growing. They expect software that is simple and joyful to use. In the light of the changes that have taken place in recent years, software companies need to fundamentally reconsider the way they develop and deliver software to their customers. This book introduces fundamentals, trends and best practices in the software industry from a threefold perspective which equally takes into account design, management, and development of software. It demonstrates how cross-functional integration can be leveraged by software companies to successfully build software for people. Professionals from business and academia give an overview on state-of-the-art knowledge and report on key insights from their real-life experience. They provide guidance and hands-on recommendation on how to create winning products. This combined perspective fosters the transfer of knowledge between research and practice and offers a high practical value for both sides. The book targets both, practitioners and academics looking for successfully building software in the future. It is directed at Managing Directors of software companies, Software Project Managers, Product Managers and Designers, Software Developers as well as academics and students in the area of Software and Information Systems Engineering, Human Computer Interaction (HCI), and Innovation Management.
556 kr
Skickas inom 10-15 vardagar
The highly competitive and globalized software market is creating pressure on software companies. Given the current boundary conditions, it is critical to continuously increase time-to-market and reduce development costs. In parallel, driven by private life experiences with mobile computing devices, the World Wide Web and software-based services, peoples’ general expectations with regards to software are growing. They expect software that is simple and joyful to use. In the light of the changes that have taken place in recent years, software companies need to fundamentally reconsider the way they develop and deliver software to their customers. This book introduces fundamentals, trends and best practices in the software industry from a threefold perspective which equally takes into account design, management, and development of software. It demonstrates how cross-functional integration can be leveraged by software companies to successfully build software for people. Professionals from business and academia give an overview on state-of-the-art knowledge and report on key insights from their real-life experience. They provide guidance and hands-on recommendation on how to create winning products. This combined perspective fosters the transfer of knowledge between research and practice and offers a high practical value for both sides. The book targets both, practitioners and academics looking for successfully building software in the future. It is directed at Managing Directors of software companies, Software Project Managers, Product Managers and Designers, Software Developers as well as academics and students in the area of Software and Information Systems Engineering, Human Computer Interaction (HCI), and Innovation Management.
Projektwissen spielend einfach managen mit der ProjectWorld
HMD Best Paper Award 2015
Häftad, Tyska, 2016
161 kr
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Die Autoren zeigen einen neuen Weg auf, gamifizierte Wissensmanagementsysteme mit der Anwendung spielerischer Elemente zu gestalten, und beschreiben die Anforderungserhebung, die Gestaltung und Evaluation des Systems. Hierbei gehen sie auf die theoretischen Grundlagen sowie die Umsetzung und Nutzung in einem Unternehmen ein. Mithilfe von Gamification-Mechanismen sollen Projektteams dazu motiviert werden, ihr Wissen und ihre Erfahrungen zu dokumentieren und in anderen Projekten wiederzuverwenden. Damit erhält der Leser einen umfassenden Einblick in die Theorie und Praxis des modernen Wissensmanagements in Projekten.
397 kr
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Das Lehrbuch führt systematisch und grundlegend in die Wirtschaftsinformatik ein und behandelt die grundlegenden Phänomene der Wirklichkeit, ohne deren Vorhandensein und große praktische Bedeutung die Wirtschaftsinformatik als Wissenschaft und als wissenschaftliches Studium nicht existieren würde.