Anup Basu - Böcker
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5 produkter
5 produkter
Del 11010 - Lecture Notes in Computer Science
Smart Multimedia
First International Conference, ICSM 2018, Toulon, France, August 24–26, 2018, Revised Selected Papers
Häftad, Engelska, 2018
554 kr
Skickas inom 10-15 vardagar
This book constitutes the proceedings of the First International Conference on Smart Multimedia, ICSM 2018, which was held in Toulon, France, in August 2018. The 39 papers presented were selected from about 100 submissions and are grouped in sections on social, affective and cognition analysis, person-centered smart multimedia: serving people with disabilities to the general population, haptic and robots for smart multimedia applications, MR, 3D, underwater image processing, smart signal processing meets smart sensing, visual behavior analysis: methods and applications, video analysis, learning, low-level vision, miscellaneous.
Del 12015 - Lecture Notes in Computer Science
Smart Multimedia
Second International Conference, ICSM 2019, San Diego, CA, USA, December 16–18, 2019, Revised Selected Papers
Häftad, Engelska, 2020
554 kr
Skickas inom 10-15 vardagar
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth image processing;
Del 38 - World Scientific Series In Computer Science
Computer Vision: Systems, Theory And Applications: Selected Papers From Vision Interface 1992
Inbunden, Engelska, 1993
2 606 kr
Tillfälligt slut
This book contains a selection of papers which were presented at the Vision Interface '92 Conference. It also includes several invited articles from prominent researchers in the field, suggesting future directions in Computer Vision.
1 571 kr
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Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
1 113 kr
Skickas inom 5-8 vardagar
In this book, we review many examples of multimedia item types for testing. We also outline how games can be used to test physics concepts — discuss designing chemistry item types with interactive graphics; study how culture-specific linguistics can help inner-city kids and new immigrants learn better; suggest approaches for automatically adjusting difficulty level in interactive graphics-based questions; and propose strategies for giving partial marks for incorrect answers. We also study how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model. Methods for estimating difficulty levels of mathematical item types using Item Response Theory (IRT) will be discussed. Examples of item shells for human computer interaction and cell phones will be shown.