Ben Smith – författare
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If attention is the new oil, Ben Smith's Traffic is the story of the time between the first gusher and the perceptible impact of climate change.
The curtain opens in Soho in the early 2000s, after the first dot-com crash but before Google, Apple, and Facebook exploded, when it seemed that New York City, rather than Silicon Valley, might become tech's center of gravity. There, within a few square blocks, Nick Denton's merry band of nihilists at his growing Gawker empire and Jonah Peretti's sunnier team at HuffPost and BuzzFeed were building the foundations of viral internet media. It was tech's age of innocence: The old establishment might have been discredited by the Iraq War, but digital news would empower the spread of truth. After all, didn't the progressive internet get Barack Obama elected?
Ben Smith, who would go on to earn a controversial reputation as BuzzFeed's editor in chief, was there to see it, and he chronicles it all with marvelous lucidity underscored by dark wit, spar
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213 kr
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119 kr
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191 kr
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40 kr
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353 kr
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230 kr
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44 kr
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What if we told you that you can eat anything you like and lose weight?Well, you probably wouldn''t believe us, would you? And if you did believe us, you would ask HOW?We asked the same question. After both struggling with our weight and the effects of crash dieting, we knew there had to be a better way to shed the pounds. That''s how we developed the #itsfine plan. With a unique approach to portion control and by debunking the many myths around fad diets, it aims to help you free yourself from unhealthy obsessions with dieting and show how you can achieve food freedom whilst sustaining a healthy lifestyle and weight-loss goals. We want you to say two words to all the misinformation around dieting, and they aren''t ''I can''t'' or ''it''s wrong'', but instead, with a big smile on your face and with complete confidence, ''it''s fine''.With step-by-step guidance and over 75 recipes to help you on your journey, this book will give you everything you need to build a healthier relationship with food. So let''s get started: lose weight eating the food you love and give yourself the power to say #itsfine.You''ve got this!Ben & Pete
352 kr
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505 kr
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As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it''s time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress''s bestselling Beginning iPhone Development: Exploring the iPhone SDK, you''ll have everything you need to create the next great iPhone app that everyone is talking about.
Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven''t attempted.Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.352 kr
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iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.
You''ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress''s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they''re serious business. With this Beginning iPhone Games Development book, you''re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharingFor those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
353 kr
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505 kr
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Everyone is developing iPhone applications, and it''s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it''s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.
Not only does every successful application have a story, but behind every great app is excellent code. In this book, you''ll see the code and learn how to use it to make your own cool applications. You''ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.
413 kr
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571 kr
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Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.
Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP
126 kr
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126 kr
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126 kr
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1 059 kr
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Beginning JSON is the definitive guide to JSON - JavaScript Object Notation - today’s standard in data formatting for the web. The book starts with the basics, and walks you through all aspects of using the JSON format. Beginning JSON covers all areas of JSON from the basics of data formats to creating your own server to store and retrieve persistent data. Beginning JSON provides you with the skill set required for reading and writing properly validated JSON data.
The first two brief chapters of the book contain the foundations of JavaScript as it relates to JSON, and provide the necessary understandings for later chapters. Chapters 3 through 12 reveal what data is, how to convert that data into a transmittable/storable format, how to use AJAX to send and receive JSON, and, lastly, how to reassemble that data back into a proper JavaScript object to be used by your program. The final chapters put everything you learned into practice.
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Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you''ll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips.
Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused.
This edition has been fully updated to reflect modern coding standards and practices.
Provides the building blocks required for the implementation of OOPAddresses problems and concerns regarding OOPOffers solutions on how to approach and utilize OOP384 kr
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251 kr
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Hero III
542 kr
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Hero
316 kr
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Hero II
The Rise of Peresus
302 kr
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171 kr
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