Christophe Kolski - Böcker
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4 produkter
4 produkter
1 944 kr
Skickas inom 11-20 vardagar
The human-computer interactions are more and more present in our everyday life, and lead to many conceptual and methodological problems for the designers and evaluators of interactive systems. This book is about Human-Computer Interaction in Transport domain, in which the traveler becomes a user of information systems, particularly before and during the travel(s). This book will focus on traveler information and personalized systems, using a human-centered design approach.
Del 36 - Learning and Analytics in Intelligent Systems
AI Approaches for Designing and Evaluating Interactive Intelligent Systems
Selected and Revised Papers from RoCHI 2022
Inbunden, Engelska, 2024
2 109 kr
Skickas inom 5-8 vardagar
Designing, building, and evaluating Interactive and Intelligent Systems (IIS) has highly impacted the progress of Artificial Intelligence (AI) techniques due to advancements in the fields of Deep Learning (DL) and Natural Language Processing (NLP). This book presents in a structured way several practical use cases of the interplay between IIS and DL/NLP, from cognitive assistants, adaptive navigation systems, virtual reality, offensive comment and cyberbullying detection, 3D modelling, and driving behaviour detection. The convergence of AI and Human-Computer Interaction (HCI) has been proven to foster the IIS development that nowadays represents the most used context by actively integrating AI techniques in merely any layer of modern applications.The main goal of this book is to provide a practical reference with a rich set of approaches and applications consisting of selected and revised papers from the International Conference on Human-Computer Interaction (RoCHI) 2022 thatwas held on 6-7 October 2022 at the University of Craiova, Romania. The book addresses researchers and practitioners with experience in IIS and AI (mainly DL and NLP) who want to study successfully developed workflows and applications that may be useful in their attempts to tackle issues from their contexts.Although the book nicely integrates concepts from various areas, each chapter may be considered a standalone topic with its research issue, proposed approach, experimental results, and discussions.
AI Approaches for Designing and Evaluating Interactive Intelligent Systems
Selected and Revised Papers from RoCHI 2022
Häftad, Engelska, 2025
2 164 kr
Skickas inom 7-10 vardagar
Designing, building, and evaluating Interactive and Intelligent Systems (IIS) has highly impacted the progress of Artificial Intelligence (AI) techniques due to advancements in the fields of Deep Learning (DL) and Natural Language Processing (NLP). This book presents in a structured way several practical use cases of the interplay between IIS and DL/NLP, from cognitive assistants, adaptive navigation systems, virtual reality, offensive comment and cyberbullying detection, 3D modelling, and driving behaviour detection. The convergence of AI and Human-Computer Interaction (HCI) has been proven to foster the IIS development that nowadays represents the most used context by actively integrating AI techniques in merely any layer of modern applications.The main goal of this book is to provide a practical reference with a rich set of approaches and applications consisting of selected and revised papers from the International Conference on Human-Computer Interaction (RoCHI) 2022 thatwas held on 6-7 October 2022 at the University of Craiova, Romania. The book addresses researchers and practitioners with experience in IIS and AI (mainly DL and NLP) who want to study successfully developed workflows and applications that may be useful in their attempts to tackle issues from their contexts.Although the book nicely integrates concepts from various areas, each chapter may be considered a standalone topic with its research issue, proposed approach, experimental results, and discussions.
Computer-Aided Design of User Interfaces III
Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15–17 May 2002, Valenciennes, France
Häftad, Engelska, 2012
1 096 kr
Skickas inom 10-15 vardagar
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".