David Cardona – författare
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4 produkter
4 produkter
Häftad, Engelska, 2026
575 kr
Kommande
Now in its second edition, Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity.Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to combat the potential challenges of game audio independently. This edition features new content covering best asset management practices, including sound asset delivery and loudness, as well as an expanded number of recipes on common game audio implementation challenges. The book is supported by accompanying online resources to foster exploration and in-course applications.Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Inbunden, Engelska, 2026
1 781 kr
Kommande
Now in its second edition, Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity.Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves from basic to advanced techniques, providing the reader with the skills and tools to combat the potential challenges of game audio independently. This edition features new content covering best asset management practices, including sound asset delivery and loudness, as well as an expanded number of recipes on common game audio implementation challenges. The book is supported by accompanying online resources to foster exploration and in-course applications.Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
Häftad, Engelska, 2020
523 kr
Skickas
The Maltese Archipelago at the Dawn of History. Reassessment of the 1909 and 1959 excavations at Qlejgħa tal-Baħrija and other essays is a collection of essays focusing on the reassessment of the multifaceted evidence which emerged by excavations carried out in 1909 and 1959 in the settlement of Bahrija, a key site for the understanding of the later stages of Maltese prehistory before the beginning of the Phoenician colonial period. The two excavations, largely unpublished, produced a large quantity of ceramic, stone and metal artefacts together with skeletal remains. The reappraisal of the material will shed light on critical moments of central Mediterranean prehistory. Main topics such as the Aegean-Sicily-Malta trade network, mass migration movements from the Balkans towards the Central Mediterranean and the colonial dynamics of the Phoenicians operating in the West are addressed in the light of new data and with the support of an array of archaeometric analyses.
E-bok
Spanska, 201694 kr
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La usabilidad –o facilidad de uso- es una característica de calidad fundamental para el éxito de un sistema interactivo, la cual corresponde a un concepto que incluye una serie de métricas métodos con el objetivo de obtener sistemas fáciles de usar y aprender. Los métodos de evaluación de usabilidad son bastante diversos y su realización depende de variables tales como: costos, disponibilidad de tiempo, recurso humano, entre otras. Varios métodos de evaluación pueden ser ejecutados sobre sistemas software interactivos, pero la incógnita está en el nivel de la información que brinda cada uno de ellos y/o la combinación de unos con otros.