Eric Williams – författare
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Brought to you by Penguin.Arguing that the slave trade was at the heart of Britain''s economic progress, Eric Williams''s landmark 1944 study revealed the connections between capitalism and racism, and has influenced generations of historians ever since.Williams traces the rise and fall of the Atlantic slave trade through the eighteenth and nineteenth centuries to show how it laid the foundations of the Industrial Revolution, and how racism arose as a means of rationalising an economic decision. Most significantly, he showed how slavery was only abolished when it ceased to become financially viable, exploding the myth of emancipation as a mark of Britain''s moral progress.''It''s often said that books are compulsory reading, but this book really is compulsory. You cannot understand slavery, or British Empire, without it'' Sathnam Sanghera''Its thesis is a starting point for a new generation of scholarship'' New Yorker© Eric Williams 2022 (P) Penguin Audio 2022
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693 kr
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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium.
Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform.
Virtual Reality Cinema will prepare you to approach your own cine-VR projects via:
Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects;
More than a hundred photos and illustrations to explain complex concepts;
Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD;
New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium.
This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
693 kr
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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium.
Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform.
Virtual Reality Cinema will prepare you to approach your own cine-VR projects via:
Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects;
More than a hundred photos and illustrations to explain complex concepts;
Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD;
New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium.
This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.
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2 976 kr
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The landscape of electronic waste, e-waste, management is changing dramatically. Besides a rapidly increasing world population, globalization is driving the demand for products, resulting in rising prices for many materials. Absolute scarcity looms for some special resources such as indium. Used electronic products and recyclable materials are increasingly crisscrossing the globe. This is creating both - opportunities and challenges for e-waste management.
This focuses on the current and future trends, technologies and regulations for reusable and recyclable e-waste worldwide. It compares international e-waste management perspectives and regulations under a view that includes the environmental, social and economic aspects of the different linked systems. It overviews the current macro-economic trends from material demand to international policy to waste scavenging, examines particular materials and product streams in detail and explores the future for e-waste and its’ management considering technology progress, improving end-of-lifecycle designs, policy and sustainability perspectives. To achieve this, the volume has been divided in twelve chapters that cover three major themes:
holistic view of the global e-waste situationcurrent reserve supply chain and management of used electronics, including flows, solutions, policies and regulationsfuture perspectives and solutions for a sustainable e-waste management.The emphasis of the book is mainly on the dramatic change of the entire e-waste sector from the cheapest way of getting rid of e-waste in an environmental sound way to how e-waste can help to reduce excavation of new substances and lead to a sustainable economy.
It is an ideal resource for policy-makers, waste managers and researchers involved in the design and implementation of e-waste.
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The landscape of electronic waste, e-waste, management is changing dramatically. Besides a rapidly increasing world population, globalization is driving the demand for products, resulting in rising prices for many materials. Absolute scarcity looms for some special resources such as indium. Used electronic products and recyclable materials are increasingly crisscrossing the globe. This is creating both - opportunities and challenges for e-waste management.
This focuses on the current and future trends, technologies and regulations for reusable and recyclable e-waste worldwide. It compares international e-waste management perspectives and regulations under a view that includes the environmental, social and economic aspects of the different linked systems. It overviews the current macro-economic trends from material demand to international policy to waste scavenging, examines particular materials and product streams in detail and explores the future for e-waste and its’ management considering technology progress, improving end-of-lifecycle designs, policy and sustainability perspectives. To achieve this, the volume has been divided in twelve chapters that cover three major themes:
holistic view of the global e-waste situationcurrent reserve supply chain and management of used electronics, including flows, solutions, policies and regulationsfuture perspectives and solutions for a sustainable e-waste management.The emphasis of the book is mainly on the dramatic change of the entire e-waste sector from the cheapest way of getting rid of e-waste in an environmental sound way to how e-waste can help to reduce excavation of new substances and lead to a sustainable economy.
It is an ideal resource for policy-makers, waste managers and researchers involved in the design and implementation of e-waste.
990 kr
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Computers and the Environment: Understanding and Managing their Impacts
543 kr
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Computers and the Environment: Understanding and Managing their Impacts
543 kr
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1 580 kr
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