Erland Jungert – författare
Visar alla böcker från författaren Erland Jungert. Handla med fri frakt och snabb leverans.
3 produkter
3 produkter
E-bok
PDF, Engelska, 19961 023 kr
Läs direkt efter köp
Information systems with an abundance of graphics data are growing rapidly due to advances in data storage technology, the development of multimedia communications across networks, and the fact that parallel computers are leading to faster image processing systems.This book addresses image information retrieval and spatial reasoning using an approach called Symbolic Projection, which supports descriptions of the image content on the basis of the spatial relationships between the pictorial objects. Image information systems have a wide variety of applications, including information retrieval on the World Wide Web, medical pictorial archiving, computer-aided design, robotics, and geographical information systems, and this book is comprehensively illustrated with examples from these areas.Symbolic Projection now forms the basis of an enormous number and range of information retrieval algorithms, and also supports query-by-picture and qualitative spatial reasoning. Both authors are international experts in the field, and the book will serve as an excellent source for those working in multimedia systems and image information systems who wish to find out more about this exciting area.- An all-inclusive source to the field--all you need to know- S-K. Chang is the leading authority in this field, which he pioneered- Includes a wide variety of applications, including information retrieval on the World Wide Web, computer-aided design, and geographical information systems
Häftad, Engelska, 2011
561 kr
Skickas inom 10-15 vardagar
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
E-bok
PDF, Engelska, 2013708 kr
Läs direkt efter köp
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.