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9 produkter
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A collection of science fiction stories from the early twentieth century by authors ranging from Arthur Conan Doyle to W. E. B. Du Bois.This collection of science fiction stories from the early twentieth century features work by the famous (Arthur Conan Doyle, creator of Sherlock Holmes), the no-longer famous (“weird fiction" pioneer William Hope Hodgson), and the should-be-more famous (Bengali feminist Rokeya Sakhawat Hossain). It offers stories by writers known for concerns other than science fiction (W. E. B. Du Bois, author of The Souls of Black Folk) and by writers known only for pulp science fiction (the prolific Neil R. Jones). These stories represent what volume and series editor Joshua Glenn has dubbed “the Radium Age”—the period when science fiction as we know it emerged as a genre. The collection shows that nascent science fiction from this era was prescient, provocative, and well written. Readers will discover, among other delights, a feminist utopia predating Charlotte Perkins Gilman’s Herland by a decade in Hossain’s story, “Sultana’s Dream”; a world in which the human population has retreated underground, in E. M. Forster’s “The Machine Stops”; an early entry in the Afrofuturist subgenre in Du Bois’s last-man-on-Earth tale, “The Comet”; and the first appearance of Jones’s cryopreserved Professor Jameson, who despairs at Earth’s wreckage but perseveres—in a metal body—to appear in thirty-odd more stories.
150 kr
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An essential collection of proto–science fiction stories that reveals the diverse literary milieu out of which the sci fi genre emerged.A planetary escape pod, an alien body-snatcher, an underground Alaskan city, and a war between the sexes in Atlantis! These are just a few of the outré elements you’ll find in More Voices from the Radium Age, a showcase of proto–science fiction edited and introduced by Joshua Glenn. This volume brings together well-known and lesser-known writers in an inclusive collection that features E. Nesbit and May Sinclair, two of the genre’s first female writers.More Voices from the Radium Age also introduces readers to writers who have fallen into obscurity, including proto–sf pioneer George C. Wallis, the Russian Symbolist Valery Bryusov, and “weird” horror master Algernon Blackwood. It also includes H.G. Wells, who continued to make startling predictions in the early 20th century, and Abraham Merritt and George Allan England, two of the biggest names in the era of the pulp scientific romance.An essential collection for any sci fi fan, More Voices from the Radium Age is a wild and darkly cathartic ride through the anxieties, fantasies, and nightmares that ultimately shaped the genre we now know as science fiction.
221 kr
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The weird and wonderful stories of the ancestors of today s comic-book and cinematic superheroes. Superhumans humans who have evolved into creatures stronger, smarter, and more gifted than we have any reason to be first showed up in science-fictional narratives during the genre s emergent Radium Age. Originally published between 1902 and 1928, the stories and excerpts anthologized in this volume by Joshua Glenn feature the likes of Marie Corelli s Young Diana, who, having been rendered super-alluring via a rejuvenation experiment, seeks revenge on a sexist society; Thomas Dunbar, one of the first lab-created superhumans; Zoo and Yva, superwomen who contemplate the extermination of us mere mortals, thanks to George Bernard Shaw and H. Rider Haggard; and Alfred Jarry s Andre Marcueil, a scientist who develops a super-sexual capacity. Hugo Gernsback gives us Ralph 124C 41+, a benevolent super-genius inventor who dwells atop a New York skyscraper. M. P. Shiel tells the story of Hannibal Lepsius, a homeschooled prodigy turned amoral tech bro; and Karel ?apek gives us Rudy Marek, an inventor who, having developed superpowers, wonders whether civilization will survive his latest invention. Thea von Harbou s genius scientist, Rotwang, is even less conscientious in his scheming; as is Arthur Conan Doyle s ever-irascible Professor Challenger, here in one of his final outings. Finally, Jean de La Hire s Nyctalope, a popular French superpowered crimefighter character, makes an appearance; and so does Edgar Rice Burroughs s Tarzan of the Apes . . . though reduced to miniature size. Series Overview: Under the direction of Joshua Glenn, the MIT Press s Radium Age is reissuing notable proto science fiction stories from the underappreciated era between 1900 and 1935. In these forgotten classics, science fiction readers will discover the origins of enduring tropes like robots (berserk or benevolent), tyrannical supermen, dystopian wastelands, sinister telepaths, and eco-catastrophes. With new contributions by historians, science journalists, and science fiction authors, the Radium Age book series will recontextualize the breakthroughs and biases of these proto science fiction classics, and chart the emergence of a burgeoning genre.
238 kr
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The most original, entertaining, and instructive all-in-one book for kids ever published-jam-packed with information, ideas, and activities for children and their parents to share togetherUnbored is the guide and activity book every modern kid needs. Vibrantly designed, lavishly illustrated, brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but also designed to get kids engaged with the wider world.With contributions from a diverse crowd of experts, the book provides kids with information to round out their world view and inspire them to learn more. From how-tos on using the library or writing your representative to a graphic history of video games, the book isn't shy about teaching. Yet the bulk of the 350-page mega-resource presents hands-on activities that further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, board game hacking, code-cracking, geocaching, skateboard repair, yarn-bombing, stop-action movie-making-plus tons of sidebars and extras, including trivia, best-of lists, and Q&As with leading thinkers whose culture-changing ideas are made accessible to kids for the first time. Just as kids begin to disappear into their screens, here is a book (along with its sequels, Unbored Adventure and Unbored Games) that encourages them to use those tech skills to be creative, try new things, and change the world. And it encourages parents to participate. Unbored is exciting to read, easy to use, and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humor. Kids will just think it's awesome.Contributors include Mark Frauenfelder of MAKE magazine; Colin Beavan, the No Impact Man; Douglas Rushkoff, renowned media theorist; Geoff Manaugh, author of BLDGBLOG; John Edgar Park, a CG supervisor at DisneyToon Studios; and Jean Railla, founder of GetCrafty.com and Etsy consultant.
135 kr
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UNBORED Adventure
70 Seriously Fun Activities for Kids and Their Families
Häftad, Engelska, 2015, 9-12 år
141 kr
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"It’s a book! It’s a guide! It’s a way of life!" The exciting new book in the acclaimed, bestselling, award-winning UNBORED series: Here comes UNBORED Adventure.UNBORED Adventure has all the smarts, innovation, and free-wheeling spirit of the original UNBORED and its 2014 spinoff, UNBORED Games, but with a fresh focus on encouraging kids to break out of their techno-passivity and explore the world around them--whether that’s a backyard, a downtown, or a forest. Combining old-fashioned favorites with today’s high-tech possibilities, the book offers a goldmine of creative, constructive activities that kids can do on their own or with their families. From camouflage techniques, survival skills, and cloudspotting advice to instructions on how to build an upcycled kite or raft, to using apps to navigate and explore, it’s all here--along with comics that dive into the secret history of everything from bicycling to women explorers. A fun corrective to our over-anxious parenting culture, UNBORED Adventure encourages kids to become more independent and resilient, to solve problems and ask questions, and to engage with both their community and natural environment. The original UNBORED is already a much beloved, distinctly contemporary family brand. Along with UNBORED Games, UNBORED Adventure extends the franchise in a handy, flexibound format so that the whole family can enjoy themselves indoors, outdoors, online, and offline.
125 kr
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"Dawdler." "Layabout." "Shit-heel." "Loser." For as long as mankind has had to work for a living, which is to say ever since the expulsion of Adam and Eve from the Garden of Eden, people who work have disparaged those who prefer not to. Mark Kingwell's introductory essay offers a playful defence of the idler as homo superior, while Joshua Glenn's glossary playfully explores the etymology and history of hundreds of idler-specific terms and phrases, while offering both a corrective to popular misconceptions about idling and a foundation for a new mode of thinking about working and not working. The Idler's Glossary is destined to become The Devil's Dictionary for the idling classes, necessary reading for any and all who wish to introduce more truly "free" time into their daily lives.
111 kr
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AS FEATURED IN THE OCCUPY WALL STREET PROTEST LIBRARY Everybody knows a brown-noser when they see one. But how about a freeter? A workbrickle? A jack? Can they tell downsizing from greybearding or brightsizing? With The Idler's Glossary (2008), Mark Kingwell and Joshua Glenn offered a spirited defense of leisure. As confirmed idlers themselves, they assured us their Glossary could provide "everything you need to know about how to conduct a life." Today, however, as we recover from the worst global recession since 1929, the work-world is a very different place. In order to understand it better, our anti-capitalist etymologists are therefore putting down their cigars, picking up their shovels, and drudging out English from the ditch of corporate jargon. For anyone who's ever had to moil for high muckety-mucks, The Wage Slave's Glossary is essential reading--as the moral wit of Kingwell & Glenn is indispensable to the present age.
435 kr
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