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Kelvin Sung – författare

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13 produkter

  1. Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace - Build Your Own 2D Game Engine and Create Great Web Games, Häftad. Tillgänglighet: Lägg i varukorg

    Build Your Own 2D Game Engine and Create Great Web Games

    Using HTML5, JavaScript, and WebGL2

    Av Kelvin Sung, Jebediah Pavleas m. fl.

    Häftad, 2021

    676 kr

    Lägg i varukorg

    Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game …

  2. Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung - Building a 2D Game Physics Engine, Häftad. Tillgänglighet: Lägg i varukorg

    Building a 2D Game Physics Engine

    Using HTML5 and JavaScript

    Av Michael Tanaya, Huaming Chen m. fl.

    Häftad, 2017

    401 kr

    Lägg i varukorg

    Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body …

  3. Jason Pace, Matthew Munson, Jebediah Pavleas, Kelvin Sung - Build Your Own 2D Game Engine and Create Great Web Games, E-bok. Tillgänglighet: Lägg i varukorg

    Build Your Own 2D Game Engine and Create Great Web Games

    Using HTML5, JavaScript, and WebGL2

    Av Jason Pace, Matthew Munson m. fl.

    E-bok, 2021

    923 kr

    Lägg i varukorg

    Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game …

  4. Jason Pace, Fernando Arnez, Jebediah Pavleas, Kelvin Sung - Build your own 2D Game Engine and Create Great Web Games, E-bok. Tillgänglighet: Lägg i varukorg

    Build your own 2D Game Engine and Create Great Web Games

    Using HTML5, JavaScript, and WebGL

    Av Jason Pace, Fernando Arnez m. fl.

    E-bok, 2015

    923 kr

    Lägg i varukorg

    Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in …

  5. Steven Baer, Peter Shirley, Kelvin Sung - Essentials of Interactive Computer Graphics, E-bok. Tillgänglighet: Lägg i varukorg

    Essentials of Interactive Computer Graphics

    Concepts and Implementation

    Av Steven Baer, Peter Shirley m. fl.

    E-bok, 2008

    1962 kr

    Lägg i varukorg

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …

  6. Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas - Learn 2D Game Development with C#, Häftad. Tillgänglighet: Lägg i varukorg

    Learn 2D Game Development with C#

    For iOS, Android, Windows Phone, Playstation Mobile and More

    Av Kelvin Sung, Jack Keng-Wei Chang m. fl.

    Häftad, 2013

    514 kr

    Lägg i varukorg

    2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working …

  7. Jebediah Pavleas, Rob Zhu, Jack Keng-Wei Chang, Kelvin Sung - Learn 2D Game Development with C#, E-bok. Tillgänglighet: Lägg i varukorg

    Learn 2D Game Development with C#

    For iOS, Android, Windows Phone, Playstation Mobile and More

    Av Jebediah Pavleas, Rob Zhu m. fl.

    E-bok, 2014

    672 kr

    Lägg i varukorg

    2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C# , you''ll learn your way around the universal building blocks of game development, and how to put them together to create a real …

  8. Steven Baer, Peter Shirley, Kelvin Sung - Essentials of Interactive Computer Graphics, E-bok. Tillgänglighet: Lägg i varukorg

    Essentials of Interactive Computer Graphics

    Concepts and Implementation

    Av Steven Baer, Peter Shirley m. fl.

    E-bok, 2008

    1962 kr

    Lägg i varukorg

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …

  9. Kelvin Sung, Jebediah Pavleas, Huaming Chen, Michael Tanaya - Building a 2D Game Physics Engine, E-bok. Tillgänglighet: Lägg i varukorg

    Building a 2D Game Physics Engine

    Using HTML5 and JavaScript

    Av Kelvin Sung, Jebediah Pavleas m. fl.

    E-bok, 2017

    504 kr

    Lägg i varukorg

    Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body …

  10. Gregory Smith, Kelvin Sung - Basic Math for Game Development with Unity 3D, E-bok. Tillgänglighet: Lägg i varukorg

    Basic Math for Game Development with Unity 3D

    A Beginner''s Guide to Mathematical Foundations

    Av Gregory Smith, Kelvin Sung

    E-bok, 2019

    839 kr

    Lägg i varukorg

    Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D …

  11. Kelvin Sung, Gregory Smith - Basic Math for Game Development with Unity 3D, Häftad. Tillgänglighet: Lägg i varukorg

    Basic Math for Game Development with Unity 3D

    A Beginner's Guide to Mathematical Foundations

    Av Kelvin Sung, Gregory Smith

    Häftad, 2023

    575 kr

    Lägg i varukorg

    This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, …

  12. Gregory Smith, Kelvin Sung - Basic Math for Game Development with Unity 3D, E-bok. Tillgänglighet: Lägg i varukorg

    Basic Math for Game Development with Unity 3D

    A Beginner''s Guide to Mathematical Foundations

    Av Gregory Smith, Kelvin Sung

    E-bok, 2023

    821 kr

    Lägg i varukorg

    This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, …

  13. Kelvin Sung, Peter Shirley, Steven Baer - Essentials of Interactive Computer Graphics, Inbunden. Tillgänglighet: Lägg i varukorg

    Essentials of Interactive Computer Graphics

    Concepts and Implementation

    Av Kelvin Sung, Peter Shirley m. fl.

    Inbunden, 2008

    1888 kr

    Lägg i varukorg

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …