Kelvin Sung – författare
Visar alla böcker från författaren Kelvin Sung. Handla med fri frakt och snabb leverans.
13 produkter
Build Your Own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL2
Av Kelvin Sung, Jebediah Pavleas m. fl.
Häftad, 2021
676 kr
Lägg i varukorg
Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game …
Building a 2D Game Physics Engine
Using HTML5 and JavaScript
Av Michael Tanaya, Huaming Chen m. fl.
Häftad, 2017
401 kr
Lägg i varukorg
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body …
Build Your Own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL2
Av Jason Pace, Matthew Munson m. fl.
E-bok, 2021
923 kr
Lägg i varukorg
Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game …
Build your own 2D Game Engine and Create Great Web Games
Using HTML5, JavaScript, and WebGL
Av Jason Pace, Fernando Arnez m. fl.
E-bok, 2015
923 kr
Lägg i varukorg
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in …
Essentials of Interactive Computer Graphics
Concepts and Implementation
Av Steven Baer, Peter Shirley m. fl.
E-bok, 2008
1962 kr
Lägg i varukorg
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …
Learn 2D Game Development with C#
For iOS, Android, Windows Phone, Playstation Mobile and More
Av Kelvin Sung, Jack Keng-Wei Chang m. fl.
Häftad, 2013
514 kr
Lägg i varukorg
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working …
Learn 2D Game Development with C#
For iOS, Android, Windows Phone, Playstation Mobile and More
Av Jebediah Pavleas, Rob Zhu m. fl.
E-bok, 2014
672 kr
Lägg i varukorg
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C# , you''ll learn your way around the universal building blocks of game development, and how to put them together to create a real …
Essentials of Interactive Computer Graphics
Concepts and Implementation
Av Steven Baer, Peter Shirley m. fl.
E-bok, 2008
1962 kr
Lägg i varukorg
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …
Building a 2D Game Physics Engine
Using HTML5 and JavaScript
Av Kelvin Sung, Jebediah Pavleas m. fl.
E-bok, 2017
504 kr
Lägg i varukorg
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body …
Basic Math for Game Development with Unity 3D
A Beginner''s Guide to Mathematical Foundations
E-bok, 2019
839 kr
Lägg i varukorg
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D …
Basic Math for Game Development with Unity 3D
A Beginner's Guide to Mathematical Foundations
Häftad, 2023
575 kr
Lägg i varukorg
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, …
Basic Math for Game Development with Unity 3D
A Beginner''s Guide to Mathematical Foundations
E-bok, 2023
821 kr
Lägg i varukorg
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, …
Essentials of Interactive Computer Graphics
Concepts and Implementation
Av Kelvin Sung, Peter Shirley m. fl.
Inbunden, 2008
1888 kr
Lägg i varukorg
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that …