Bokus

Michael McCool – författare

Visar alla böcker från författaren Michael McCool. Handla med fri frakt och snabb leverans.

10 produkter

  1. Arch Robison, James Reinders, Michael McCool - Structured Parallel Programming, E-bok. Tillgänglighet: Lägg i varukorg

    Structured Parallel Programming

    Patterns for Efficient Computation

    Av Arch Robison, James Reinders m. fl.

    E-bok, 2012

    621 kr

    Lägg i varukorg

    Structured Parallel Programming offers the simplest way for developers to learn patterns for high-performance parallel programming. Written by parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders, this book explains how to design and implement …

  2. Michael McCool, James Reinders, Arch Robison - Structured Parallel Programming, Häftad. Tillgänglighet: Lägg i varukorg

    Structured Parallel Programming

    Patterns for Efficient Computation

    Av Michael McCool, James Reinders m. fl.

    Häftad, 2012

    628 kr

    Lägg i varukorg

    Structured Parallel Programming offers the simplest way for developers to learn patterns for high-performance parallel programming. Written by parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders, this book explains how to design and implement …

  3. Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool - Real-Time Shading, Häftad. Tillgänglighet: Lägg i varukorg

    Real-Time Shading

    Av Marc Olano, John Hart m. fl.

    Häftad, 2020

    987 kr

    Lägg i varukorg

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …

  4. Stefanus Du Toit, Michael McCool - Metaprogramming GPUs with Sh, E-bok. Tillgänglighet: Lägg i varukorg

    Metaprogramming GPUs with Sh

    Av Stefanus Du Toit, Michael McCool

    E-bok, 2009

    820 kr

    Lägg i varukorg

    This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

  5. Stefanus Du Toit, Michael McCool - Metaprogramming GPUs with Sh, E-bok. Tillgänglighet: Lägg i varukorg

    Metaprogramming GPUs with Sh

    Av Stefanus Du Toit, Michael McCool

    E-bok, 2009

    820 kr

    Lägg i varukorg

    This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

  6. Michael McCool, Wolfgang Heidrich, John Hart, Marc Olano - Real-Time Shading, E-bok. Tillgänglighet: Lägg i varukorg

    Real-Time Shading

    Av Michael McCool, Wolfgang Heidrich m. fl.

    E-bok, 2002

    927 kr

    Lägg i varukorg

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …

  7. Michael McCool, Stefanus Du Toit - Metaprogramming GPUs with Sh, Inbunden. Tillgänglighet: Lägg i varukorg

    Metaprogramming GPUs with Sh

    Av Michael McCool, Stefanus Du Toit

    Inbunden, 2019

    1892 kr

    Lägg i varukorg

    This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

  8. Michael McCool, Wolfgang Heidrich, John Hart, Marc Olano - Real-Time Shading, E-bok. Tillgänglighet: Lägg i varukorg

    Real-Time Shading

    Av Michael McCool, Wolfgang Heidrich m. fl.

    E-bok, 2002

    927 kr

    Lägg i varukorg

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …

  9. Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool - Real-Time Shading, Inbunden. Tillgänglighet: Lägg i varukorg

    Real-Time Shading

    Av Marc Olano, John Hart m. fl.

    Inbunden, 2002

    2600 kr

    Lägg i varukorg

    This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …

  10. Michael McCool, Stefanus Du Toit - Metaprogramming GPUs with Sh, Häftad. Tillgänglighet: Lägg i varukorg

    Metaprogramming GPUs with Sh

    Av Michael McCool, Stefanus Du Toit

    Häftad, 2004

    716 kr

    Lägg i varukorg

    This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.