Michael McCool – författare
Visar alla böcker från författaren Michael McCool. Handla med fri frakt och snabb leverans.
10 produkter
Structured Parallel Programming
Patterns for Efficient Computation
Av Arch Robison, James Reinders m. fl.
E-bok, 2012
621 kr
Lägg i varukorg
Structured Parallel Programming offers the simplest way for developers to learn patterns for high-performance parallel programming. Written by parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders, this book explains how to design and implement …
Structured Parallel Programming
Patterns for Efficient Computation
Av Michael McCool, James Reinders m. fl.
Häftad, 2012
628 kr
Lägg i varukorg
Structured Parallel Programming offers the simplest way for developers to learn patterns for high-performance parallel programming. Written by parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders, this book explains how to design and implement …
Real-Time Shading
Av Marc Olano, John Hart m. fl.
Häftad, 2020
987 kr
Lägg i varukorg
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …
Metaprogramming GPUs with Sh
Av Stefanus Du Toit, Michael McCool
E-bok, 2009
820 kr
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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Metaprogramming GPUs with Sh
Av Stefanus Du Toit, Michael McCool
E-bok, 2009
820 kr
Lägg i varukorg
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Real-Time Shading
Av Michael McCool, Wolfgang Heidrich m. fl.
E-bok, 2002
927 kr
Lägg i varukorg
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …
Metaprogramming GPUs with Sh
Av Michael McCool, Stefanus Du Toit
Inbunden, 2019
1892 kr
Lägg i varukorg
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Real-Time Shading
Av Michael McCool, Wolfgang Heidrich m. fl.
E-bok, 2002
927 kr
Lägg i varukorg
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …
Real-Time Shading
Av Marc Olano, John Hart m. fl.
Inbunden, 2002
2600 kr
Lägg i varukorg
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and …
Metaprogramming GPUs with Sh
Av Michael McCool, Stefanus Du Toit
Häftad, 2004
716 kr
Lägg i varukorg
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.