Monika Büscher – författare
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Reflecting the variety and diversity of research methods and applications, contributions from top scholars highlight the multiple dimensions of mobilities, from transport to tourism, cargo to information, and across physical, virtual and imaginative mobilities. Chapters analyse mobilities from different angles and scales, emphasising interdisciplinarity by looking at how researchers engage with mobile methods.
An inspirational toolbox of research methods and applications for mobilities, sociology and human geography scholars, this Handbook provides both qualitative and quantitative insights to the topic. It will be of interest to policymakers and urban planners looking for a better understanding of the impact and importance of mobilities in contemporary societies.
Contributors include: K. Barry, N.M. Bennetsen, J. Berg, T. Birtchnell, T. Böhme, G. Bourg, R. Boyd, A.V.H. Bueno, M. Büscher, E.C. Cabalquinto, C.B. Christensen, F. da Costa Portugal Duarte, M. de Neergaard, A. Elliott, M. Freudendal-Pedersen, J. Germann Molz, K. Goetz, N. Grauslund Kristensen, K. Hartmann-Petersen, M. Henriksson, J.M. Hildebrand, F. Hirschhorn, M. Huyghe, O. Järv, H.L. Jensen, O.B. Jensen, S. Kesselring, H. Krobath, G.R. Larsen, C. Lassen, A. Maddrell, K. Manderscheid, A. Masso, L. Murray, L. Nitschke, A. Paulsson, A. Perkins, R. Rackham, A. Rocci, L. Schindler, M. Sheller, S. Silm, L.C. Smith, S. Smith, S. Sodero, G. Sunderer, C.H. Sørensen, B. Szerszynski, K.S. Tan, S. Thulin, M. Trandberg Jensen, C. Tschoerner-Budde, D. Tyfield, R. Tzanelli, P. Vannini, S. Wilson, D. Zuev
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‘User-designer relations’ concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design. It is through the shifting patterns of these relations that IT products are realised. Although it has generally been accepted that achieving better user-designer relations will improve the quality of IT products, there has been little consensus on how this might be achieved. This book aims to deepen our understanding of the relationships between users and designers both as they emerge in the wild and as a consequence of our attempts to intervene. Through a series of case studies the book juxtaposes in-depth explorations of different perspectives and approaches to thinking about - and doing - user-designer relations, considering important implications for design and computer science more generally.
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