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Peter Zackariasson – författare

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21 produkter

  1. Thomas Edwall, Peter Zackariasson - ChatGPT för lärare : en handbok om AI i undervisningen, Häftad. Tillgänglighet: Lägg i varukorg

    ChatGPT för lärare : en handbok om AI i undervisningen

    Av Thomas Edwall, Peter Zackariasson

    Häftad, 2025

    5,0 utav 5 stjärnor. Totalt antal röster: (1)

    314 kr

    Lägg i varukorg

    Vad är ChatGPT och vad innebär det för lärandet? Den här handboken, skriven av och för lärare, visar på ett tydligt och lättillgängligt sätt hur detta banbrytande verktyg kan användas i undervisningen. Du får lära dig om hur ChatGPT fungerar och hur du som lärare kan förhålla dig till de …

  2. Peter Zackariasson, Timothy Wilson - Video Game Industry, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Game Industry

    Formation, Present State, and Future

    Av Peter Zackariasson, Timothy Wilson

    Inbunden, 2012

    2516 kr

    Lägg i varukorg

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is …

  3. Stephen J. Webley, Peter Zackariasson - Playful Undead and Video Games, Häftad. Tillgänglighet: Lägg i varukorg

    Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay

    Av Stephen J. Webley, Peter Zackariasson

    Häftad, 2021

    692 kr

    Lägg i varukorg

    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …

  4. Timothy Wilson, Peter Zackariasson - Video Game Industry, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Industry

    Formation, Present State, and Future

    Av Timothy Wilson, Peter Zackariasson

    E-bok, 2012

    1051 kr

    Lägg i varukorg

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is …

  5. Timothy Wilson, Peter Zackariasson - Video Game Industry, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Industry

    Formation, Present State, and Future

    Av Timothy Wilson, Peter Zackariasson

    E-bok, 2012

    1074 kr

    Lägg i varukorg

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is …

  6. Mikolaj Dymek, Peter Zackariasson - Business of Gamification, Häftad. Tillgänglighet: Lägg i varukorg

    Business of Gamification

    A Critical Analysis

    Av Mikolaj Dymek, Peter Zackariasson

    Häftad, 2018

    751 kr

    Lägg i varukorg

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations …

  7. Elena Raviola, Peter Zackariasson - Arts and Business, Häftad. Tillgänglighet: Lägg i varukorg

    Arts and Business

    Building a Common Ground for Understanding Society

    Av Elena Raviola, Peter Zackariasson

    Häftad, 2018

    773 kr

    Lägg i varukorg

    Arts and Business aims at bringing arts and business scholars together in a dialogue about a number of key topics that today form different understandings in the two disciplines. Arts and business are, many times, positioned as opposites. Where one is providing symbolic and aesthetic immersion, the …

  8. Peter Zackariasson, Timothy Wilson - Video Game Industry, Häftad. Tillgänglighet: Lägg i varukorg

    Video Game Industry

    Formation, Present State, and Future

    Av Peter Zackariasson, Timothy Wilson

    Häftad, 2014

    911 kr

    Lägg i varukorg

    The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is …

  9. Peter Zackariasson, Mikolaj Dymek - Video Game Marketing, Inbunden. Tillgänglighet: Lägg i varukorg

    Video Game Marketing

    A student textbook

    Av Peter Zackariasson, Mikolaj Dymek

    Inbunden, 2016

    2831 kr

    Lägg i varukorg

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game …

  10. Peter Zackariasson, Mikolaj Dymek - Video Game Marketing, Häftad. Tillgänglighet: Lägg i varukorg

    Video Game Marketing

    A student textbook

    Av Peter Zackariasson, Mikolaj Dymek

    Häftad, 2016

    893 kr

    Lägg i varukorg

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game …

  11. Mikolaj Dymek, Peter Zackariasson - Business of Gamification, Inbunden. Tillgänglighet: Lägg i varukorg

    Business of Gamification

    A Critical Analysis

    Av Mikolaj Dymek, Peter Zackariasson

    Inbunden, 2016

    2749 kr

    Lägg i varukorg

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations …

  12. Elena Raviola, Peter Zackariasson - Arts and Business, Inbunden. Tillgänglighet: Lägg i varukorg

    Arts and Business

    Building a Common Ground for Understanding Society

    Av Elena Raviola, Peter Zackariasson

    Inbunden, 2016

    2831 kr

    Lägg i varukorg

    Arts and Business aims at bringing arts and business scholars together in a dialogue about a number of key topics that today form different understandings in the two disciplines. Arts and business are, many times, positioned as opposites. Where one is providing symbolic and aesthetic immersion, the …

  13. Stephen J. Webley, Peter Zackariasson - Playful Undead and Video Games, Inbunden. Tillgänglighet: Lägg i varukorg

    Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay

    Av Stephen J. Webley, Peter Zackariasson

    Inbunden, 2019

    2516 kr

    Lägg i varukorg

    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …

  14. Peter Zackariasson, Elena Raviola - Arts and Business, E-bok. Tillgänglighet: Lägg i varukorg

    Arts and Business

    Building a Common Ground for Understanding Society

    Av Peter Zackariasson, Elena Raviola

    E-bok, 2016

    890 kr

    Lägg i varukorg

    Arts and Business aims at bringing arts and business scholars together in a dialogue about a number of key topics that today form different understandings in the two disciplines. Arts and business are, many times, positioned as opposites. Where one is providing symbolic and aesthetic immersion, the …

  15. Peter Zackariasson, Elena Raviola - Arts and Business, E-bok. Tillgänglighet: Lägg i varukorg

    Arts and Business

    Building a Common Ground for Understanding Society

    Av Peter Zackariasson, Elena Raviola

    E-bok, 2016

    890 kr

    Lägg i varukorg

    Arts and Business aims at bringing arts and business scholars together in a dialogue about a number of key topics that today form different understandings in the two disciplines. Arts and business are, many times, positioned as opposites. Where one is providing symbolic and aesthetic immersion, the …

  16. Peter Zackariasson, Mikolaj Dymek - Business of Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Business of Gamification

    A Critical Analysis

    Av Peter Zackariasson, Mikolaj Dymek

    E-bok, 2016

    910 kr

    Lägg i varukorg

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations …

  17. Peter Zackariasson, Mikolaj Dymek - Business of Gamification, E-bok. Tillgänglighet: Lägg i varukorg

    Business of Gamification

    A Critical Analysis

    Av Peter Zackariasson, Mikolaj Dymek

    E-bok, 2016

    910 kr

    Lägg i varukorg

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations …

  18. Mikolaj Dymek, Peter Zackariasson - Video Game Marketing, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Marketing

    A student textbook

    Av Mikolaj Dymek, Peter Zackariasson

    E-bok, 2016

    1030 kr

    Lägg i varukorg

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game …

  19. Mikolaj Dymek, Peter Zackariasson - Video Game Marketing, E-bok. Tillgänglighet: Lägg i varukorg

    Video Game Marketing

    A student textbook

    Av Mikolaj Dymek, Peter Zackariasson

    E-bok, 2016

    1030 kr

    Lägg i varukorg

    The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers", being a game developer isn’t just about design and production, a successful video game …

  20. Peter Zackariasson, Stephen J. Webley - Playful Undead and Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay

    Av Peter Zackariasson, Stephen J. Webley

    E-bok, 2019

    796 kr

    Lägg i varukorg

    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …

  21. Peter Zackariasson, Stephen J. Webley - Playful Undead and Video Games, E-bok. Tillgänglighet: Lägg i varukorg

    Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay

    Av Peter Zackariasson, Stephen J. Webley

    E-bok, 2019

    814 kr

    Lägg i varukorg

    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen …