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4 produkter
4 produkter
559 kr
Skickas inom 10-15 vardagar
Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals:* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;* to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used.Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.
335 kr
Skickas inom 10-15 vardagar
Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals:* to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines;* to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs).The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used.Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.
552 kr
Skickas inom 10-15 vardagar
Migrating from paper-based to electronic documentation is a task that needs careful planning. Electronic texts offer new ways to store, retrieve, update, and cross-link information. Hypermedia documents, in which texts are cross-linked via keywords and in which audio and video files may also be integrated, require new levels of organization and strict discipline from authors, editors, and managers. As documents become "living" their document managers must control access, privileges, interconnections, segmentation, and flexibility for different readers. This book introduces and surveys these new developments. Based on a wealth of experience in large hypermedia projects, it provides a step-by-step guide to all aspects of hypermedia development, from strategic decision-making to editing formats and production methods.
1 096 kr
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Hypermedia technology needs a creative approach from theoutset in the design of software to facilitate humanthinking and learning. This book opens a discussion of thepotential of hypermedia and related approaches to provideopen exploratory learning environments. The papers in thebook are based on contributions to a NATO Advanced ResearchWorkshop held in July1990 and are grouped into sixsections:- Semantic networking as cognitive tools,- Expert systems as cognitive tools,- Hypertext as cognitive tools,- Collaborative communication tools,- Microworlds: context-dependent cognitive tools,- Implementing cognitive tools.The book will be valuable for those who design, implementand evaluate learning programs and who seek to escape fromrigid tactics like programmed instruction and behavioristicapproaches. The book presents principles for exploratorysystems that go beyond existing metaphors of instruction andprovokes the reader to think in a new way about thecognitive level of human-computer interaction.